在Linux环境下进行C++网络编程,通常会使用到套接字(socket)API。以下是一些基础概念和步骤,用于创建一个简单的TCP服务器和客户端。
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <iostream>
#include <cstring>
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket failed");
exit(EXIT_FAILURE);
}
struct sockaddr_in address;
memset(&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY; // 监听所有网络接口
address.sin_port = htons(8080); // 端口号
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
int new_socket;
struct sockaddr_in client_address;
socklen_t addrlen = sizeof(client_address);
new_socket = accept(server_fd, (struct sockaddr *)&client_address, &addrlen);
if (new_socket < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
char buffer[1024] = {0};
read(new_socket, buffer, 1024);
std::cout << "Message from client: " << buffer << std::endl;
const char* response = "Hello from server";
send(new_socket, response, strlen(response), 0);
close(new_socket);
close(server_fd);
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <iostream>
#include <cstring>
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
perror("inet_pton failed");
exit(EXIT_FAILURE);
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
perror("connect failed");
exit(EXIT_FAILURE);
}
const char* message = "Hello from client";
send(sock, message, strlen(message), 0);
char buffer[1024] = {0};
read(sock, buffer, 1024);
std::cout << "Message from server: " << buffer << std::endl;
close(sock);
select、poll、epoll)。以上是一个非常基础的TCP服务器和客户端的示例。在实际应用中,还需要考虑更多的细节,比如并发处理多个客户端连接、优雅地关闭连接、资源管理等。