在Linux环境下使用C++进行图形界面开发,可以选择多种库和框架。以下是一些常用的图形界面库和框架:
Qt:
sudo apt-get update
sudo apt-get install qt5-default
#include <QApplication>
#include <QMainWindow>
#include <QPushButton>
#include <QMessageBox>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QMainWindow window;
QPushButton *button = new QPushButton("Click Me", &window);
button->setGeometry(100, 100, 100, 30);
QObject::connect(button, SIGNAL(clicked()), &window, SLOT(close()));
window.show();
return app.exec();
}
GTK+:
sudo apt-get update
sudo apt-get install libgtk-3-dev
#include <gtk/gtk.h>
static void activate(GtkApplication *app, gpointer user_data) {
GtkWidget *window;
GtkWidget *button;
window = gtk_application_window_new(app);
gtk_window_set_title(GTK_WINDOW(window), "Hello, GTK+");
gtk_window_set_default_size(GTK_WINDOW(window), 200, 200);
button = gtk_button_new_with_label("Click Me");
gtk_container_add(GTK_CONTAINER(window), button);
g_signal_connect(button, "clicked", G_CALLBACK(gtk_main_quit), NULL);
gtk_widget_show_all(window);
}
int main(int argc, char **argv) {
GtkApplication *app;
int status;
app = gtk_application_new("org.gtk.example", G_APPLICATION_FLAGS_NONE);
g_signal_connect(app, "activate", G_CALLBACK(activate), NULL);
status = g_application_run(G_APPLICATION(app), argc, argv);
g_object_unref(app);
return status;
}
wxWidgets:
sudo apt-get update
sudo apt-get install libwxgtk3.0-dev
#include <wx/wx.h>
class MyApp : public wxApp {
public:
virtual bool OnInit() {
MyFrame *frame = new MyFrame("wxWidgets Example");
frame->Show(true);
return true;
}
};
class MyFrame : public wxFrame {
public:
MyFrame(const wxString& title) : wxFrame(nullptr, wxID_ANY, title) {}
};
IMPLEMENT_APP(MyApp)
FLTK:
sudo apt-get update
sudo apt-get install libfltk1.3-dev
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Button.H>
int main(int argc, char **argv) {
Fl_Window *window = new Fl_Window(300, 200, "Hello, FLTK!");
Fl_Button *button = new Fl_Button(100, 100, "Click Me!");
button->callback(callback, window);
window->show(argc, argv);
return Fl::run();
}
void callback(Fl_Widget *w, void *data) {
Fl_Window *window = (Fl_Window*)data;
window->label("Hello, FLTK!");
}
选择哪个库取决于你的具体需求,比如性能、易用性、跨平台支持等。