要手动实现一个红黑树,在C++中,你需要首先定义红黑树的节点结构,并实现红黑树的插入、删除、查找等基本操作。下面是一个简单的红黑树的实现示例:
#include <iostream>
enum Color { RED, BLACK };
struct Node {
int key;
Color color;
Node* left;
Node* right;
Node* parent;
Node(int key) : key(key), color(RED), left(nullptr), right(nullptr), parent(nullptr) {}
};
class RedBlackTree {
private:
Node* root;
void rotateLeft(Node* node) {
Node* rightChild = node->right;
node->right = rightChild->left;
if (rightChild->left != nullptr) {
rightChild->left->parent = node;
}
rightChild->parent = node->parent;
if (node->parent == nullptr) {
root = rightChild;
} else if (node == node->parent->left) {
node->parent->left = rightChild;
} else {
node->parent->right = rightChild;
}
rightChild->left = node;
node->parent = rightChild;
}
void rotateRight(Node* node) {
Node* leftChild = node->left;
node->left = leftChild->right;
if (leftChild->right != nullptr) {
leftChild->right->parent = node;
}
leftChild->parent = node->parent;
if (node->parent == nullptr) {
root = leftChild;
} else if (node == node->parent->right) {
node->parent->right = leftChild;
} else {
node->parent->left = leftChild;
}
leftChild->right = node;
node->parent = leftChild;
}
void fixInsertion(Node* node) {
while (node != root && node->parent->color == RED) {
if (node->parent == node->parent->parent->left) {
Node* uncle = node->parent->parent->right;
if (uncle != nullptr && uncle->color == RED) {
node->parent->color = BLACK;
uncle->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
} else {
if (node == node->parent->right) {
node = node->parent;
rotateLeft(node);
}
node->parent->color = BLACK;
node->parent->parent->color = RED;
rotateRight(node->parent->parent);
}
} else {
Node* uncle = node->parent->parent->left;
if (uncle != nullptr && uncle->color == RED) {
node->parent->color = BLACK;
uncle->color = BLACK;
node->parent->parent->color = RED;
node = node->parent->parent;
} else {
if (node == node->parent->left) {
node = node->parent;
rotateRight(node);
}
node->parent->color = BLACK;
node->parent->parent->color = RED;
rotateLeft(node->parent->parent);
}
}
}
root->color = BLACK;
}
void insert(Node* node) {
Node* current = root;
Node* parent = nullptr;
while (current != nullptr) {
parent = current;
if (node->key < current->key) {
current = current->left;
} else {
current = current->right;
}
}
node->parent = parent;
if (parent == nullptr) {
root = node;
} else if (node->key < parent->key) {
parent->left = node;
} else {
parent->right = node;
}
node->color = RED;
fixInsertion(node);
}
public:
RedBlackTree() : root(nullptr) {}
void insert(int key) {
Node* node = new Node(key);
insert(node);
}
void printInOrderTraversal(Node* node) {
if (node == nullptr) {
return;
}
printInOrderTraversal(node->left);
std::cout << node->key << " ";
printInOrderTraversal(node->right);
}
void print() {
printInOrderTraversal(root);
std::cout << std::endl;
}
};
int main() {
RedBlackTree tree;
tree.insert(10);
tree.insert(20);
tree.insert(30);
tree.insert(15);
tree.insert(25);
tree.print();
return