在Qt中,可以使用QOpenGLWidget类来绘制三维坐标系。下面是一个简单的示例代码,演示如何在QOpenGLWidget中绘制一个三维坐标系:
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
public:
void initializeGL() override
{
initializeOpenGLFunctions();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
}
void resizeGL(int w, int h) override
{
glViewport(0, 0, w, h);
}
void paintGL() override
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 modelViewMatrix;
modelViewMatrix.setToIdentity();
QMatrix4x4 projectionMatrix;
projectionMatrix.perspective(45.0f, width() / height(), 0.1f, 100.0f);
QMatrix4x4 mvpMatrix = projectionMatrix * modelViewMatrix;
// 绘制坐标系
glBegin(GL_LINES);
// x轴
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
// y轴
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, -1.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
// z轴
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.0f, 0.0f, -1.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();
}
};
在这个示例中,我们继承了QOpenGLWidget,并实现了initializeGL、resizeGL和paintGL这三个函数。在paintGL函数中,我们使用OpenGL的基本绘制函数来绘制三个坐标轴。我们首先设置了模型视图矩阵和投影矩阵,然后将它们相乘得到MVP矩阵。最后,我们使用glBegin和glEnd来绘制三个坐标轴。