c语言

C语言柱面投影怎么实现

小亿
157
2023-07-27 21:40:35
栏目: 编程语言

柱面投影是将三维空间中的图形映射到柱面上的投影方式。在C语言中,可以通过以下步骤实现柱面投影:

  1. 定义柱面的参数:柱面的半径r、高度h和角度范围θ。

  2. 初始化图形的三维坐标:定义图形的三维坐标数组,并初始化每个点的坐标。

  3. 将三维坐标投影到柱面上:对于每个点的三维坐标(x, y, z),计算点在柱面上的投影坐标(x’, y’)。

  1. 绘制柱面投影图形:使用绘图库(如OpenGL或SDL)将投影坐标绘制出来,形成柱面投影图形。

以下是一个简单的C语言代码示例,实现了将立方体的顶点投影到柱面上并绘制出来的功能:

#include <stdio.h>
#include <math.h>
#include <SDL2/SDL.h>
SDL_Window* window;
SDL_Renderer* renderer;
int screenWidth = 640;
int screenHeight = 480;
int centerX = screenWidth / 2;
int centerY = screenHeight / 2;
int radius = 200;
int height = 400;
double angleRange = M_PI * 2;
typedef struct Point {
double x;
double y;
double z;
} Point;
Point cubeVertices[] = {
{-50, -50, -50},
{50, -50, -50},
{50, 50, -50},
{-50, 50, -50},
{-50, -50, 50},
{50, -50, 50},
{50, 50, 50},
{-50, 50, 50}
};
void projectToCylinder(Point* point) {
double phi = atan2(point->y, point->x);
double z = (point->z / height) * angleRange;
double r = radius - z * radius / height;
point->x = r * cos(phi);
point->y = r * sin(phi);
}
void drawLine(SDL_Renderer* renderer, int x1, int y1, int x2, int y2) {
SDL_RenderDrawLine(renderer, x1 + centerX, -y1 + centerY, x2 + centerX, -y2 + centerY);
}
void drawCylinderProjection() {
for (int i = 0; i < 8; i++) {
Point point = cubeVertices[i];
projectToCylinder(&point);
Point nextPoint = cubeVertices[(i + 1) % 8];
projectToCylinder(&nextPoint);
drawLine(renderer, point.x, point.y, nextPoint.x, nextPoint.y);
}
}
void draw() {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
drawCylinderProjection();
SDL_RenderPresent(renderer);
}
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Cylinder Projection", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screenWidth, screenHeight, 0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
int quit = 0;
SDL_Event e;
while (!quit) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
quit = 1;
}
}
draw();
}
SDL_DestroyRenderer(renderer);

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