在Linux下,要在Rust中使用GPU,你需要使用一个支持GPU编程的库。以下是一些流行的选择:
Cargo.toml
文件中添加依赖项:[dependencies]
cuda = "0.5"
然后,你可以使用unsafe
块来调用CUDA函数。这里有一个简单的例子:
extern crate cuda;
use cuda::prelude::*;
use std::ffi::{CString, CStr};
fn main() {
unsafe {
let device_count = cuda::Device::count().unwrap();
println!("Number of CUDA devices: {}", device_count);
let device = cuda::Device::new(0).unwrap();
println!("Using device: {:?}", device.name());
let context = device.create_context().unwrap();
println!("Context created");
// Your CUDA code here
context.destroy().unwrap();
}
}
Cargo.toml
文件中添加依赖项:[dependencies]
opencl = "0.13"
然后,你可以使用unsafe
块来调用OpenCL函数。这里有一个简单的例子:
extern crate opencl;
use std::ffi::{CString, CStr};
fn main() {
unsafe {
let platforms = opencl::Platform::get().unwrap();
println!("Number of OpenCL platforms: {}", platforms.len());
let platform = &platforms[0];
println!("Using platform: {:?}", platform.name());
let devices = platform.get_devices().unwrap();
println!("Number of OpenCL devices: {}", devices.len());
let device = &devices[0];
println!("Using device: {:?}", device.name());
let context = opencl::Context::builder()
.devices(&[device])
.build().unwrap();
println!("Context created");
// Your OpenCL code here
context.drop().unwrap();
}
}
Cargo.toml
文件中添加依赖项:[dependencies]
wgpu = "0.12"
然后,你可以使用unsafe
块来调用WebGPU函数。这里有一个简单的例子:
extern crate wgpu;
use wgpu::{Device, Queue, Surface, SurfaceConfiguration};
async fn run() {
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) }.unwrap();
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
},
).await.unwrap();
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
label: None,
},
None,
).await.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps.formats.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: window.inner_size().width,
height: window.inner_size().height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
};
surface.configure(&device, &config);
// Your WebGPU code here
}
fn main() {
futures::executor::block_on(run());
}
这些库都有详细的文档和示例,可以帮助你开始使用它们。请注意,GPU编程通常涉及到底层的内存管理和并行计算,因此可能需要一些时间和实践来熟悉这些概念。