Socket编程是一种在计算机网络中进行进程间通信(IPC)的方法。它允许不同计算机上的进程通过网络发送和接收数据。Socket编程可以分为两种类型:流式套接字(TCP)和数据报套接字(UDP)。TCP提供可靠的、面向连接的通信,而UDP提供不可靠的、无连接的通信。
以下是一个简单的Linux Socket编程入门示例,包括一个服务器端和一个客户端。
服务器端
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
int server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket failed");
exit(EXIT_FAILURE);
}
struct sockaddr_in address;
memset(&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
int opt = 1;
bind(server_fd, (struct sockaddr *)&address, sizeof(address));
setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt));
listen(server_fd, 3);
int new_socket;
struct sockaddr_in client_address;
socklen_t addr_size = sizeof(client_address);
new_socket = accept(server_fd, (struct sockaddr *)&client_address, &addr_size);
char buffer[1024] = {0};
read(new_socket, buffer, 1024);
printf("Message from client: %s\n", buffer);
char *response = "Hello from server";
send(new_socket, response, strlen(response), 0);
close(new_socket);
close(server_fd);
客户端
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == -1) {
perror("socket failed");
exit(EXIT_FAILURE);
}
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr);
connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
char *message = "Hello from client";
send(sock, message, strlen(message), 0);
char buffer[1024] = {0};
read(sock, buffer, 1024);
printf("Message from server: %s\n", buffer);
close(sock);
编译并运行服务器端和客户端,您将看到它们之间的通信。这只是一个简单的示例,实际应用中可能需要处理多个客户端连接、错误处理等。