如何运用算法实现“24点”数学游戏?

发布时间:2020-05-27 16:23:07 作者:鸽子
来源:亿速云 阅读:302

“24点”是一种数学游戏,正如象棋、围棋一样是一种人们喜闻乐见的娱乐活动。它始于何年何月已无从考究,但它以自己独具的数学魅力和丰富的内涵正逐渐被越来越多的人们所接受。今天就为大家分享一道关于“24点”的算法题目。

话不多说,直接看题。

题目:你有 4 张写有 1 到 9 数字的牌。你需要判断是否能通过 *,/,+,-,(,) 的运算得到 24。

示例 1:

输入: [4, 1, 8, 7]

输出: True

解释: (8-4) * (7-1) = 24

示例 2:

输入: [1, 2, 1, 2]

输出: False

注意:

题目分析

拿到题目,第一反应就可以想到暴li求解。如果我们要判断给出的4张牌是否可以通过组合得到24,那我们只需找出所有的可组合的方式进行遍历。

4个数字,3个操作符,外加括号,基本目测就能想到组合数不会大到超出边界。所以,我们只要把他们统统列出来,不就可以进行求解了吗?说干就干!

我们首先定义个方法,用来判断两个数的的所有操作符组合是否可以得到24。

func judgePoint24_2(a, b float64) bool {
    return a+b == 24 || a*b == 24 || a-b == 24 || b-a == 24 || a/b == 24 || b/a == 24 
}

但是这个方法写的正确吗?其实不对!因为在计算机中,实数在计算和存储过程中会有一些微小的误差,对于一些与零作比较的语句来说,有时会因误差而导致原本是等于零但结果却小于或大于零之类的情况发生,所以常用一个很小的数 1e-6 代替 0,进行判读!

(1e-6:表示1乘以10的负6次方。Math.abs(x)<1e-6 其实相当于x==0。1e-6(也就是0.000001)叫做epslon,用来抵消浮点运算中因为误差造成的相等无法判断的情况。这个知识点需要掌握!)

举个例子:

func main() {
    var a float64
    var b float64
    b = 2.0
    //math.Sqrt:开平方根
    c := math.Sqrt(2)
    a = b - c*c
    fmt.Println(a == 0)                  //false
    fmt.Println(a < 1e-6 && a > -(1e-6)) //true
}

这里直接用 a==0 就会得到false,但是通过 a < 1e-6 && a > -(1e-6) 却可以进行准确的判断。

所以我们将上面的方法改写:

 //go语言
 //judgePoint24_2:判断两个数的所有操作符组合是否可以得到24
 func judgePoint24_2(a, b float64) bool {
     return (a+b < 24+1e-6 && a+b > 24-1e-6) ||
         (a*b < 24+1e-6 && a*b > 24-1e-6) ||
         (a-b < 24+1e-6 && a-b > 24-1e-6) ||
         (b-a < 24+1e-6 && b-a > 24-1e-6) ||
         (a/b < 24+1e-6 && a/b > 24-1e-6) ||
         (b/a < 24+1e-6 && b/a > 24-1e-6) 
}

完善了通过两个数来判断是否可以得到24的方法,现在我们加一个判断三个数是否可以得到24的方法。

//硬核代码,不服来辩!
func judgePoint24_3(a, b, c float64) bool {
    return judgePoint24_2(a+b, c) ||
        judgePoint24_2(a-b, c) ||
        judgePoint24_2(a*b, c) ||
        judgePoint24_2(a/b, c) ||
        judgePoint24_2(b-a, c) ||
        judgePoint24_2(b/a, c) ||

        judgePoint24_2(a+c, b) ||
        judgePoint24_2(a-c, b) ||
        judgePoint24_2(a*c, b) ||
        judgePoint24_2(a/c, b) ||
        judgePoint24_2(c-a, b) ||
        judgePoint24_2(c/a, b) ||

        judgePoint24_2(c+b, a) ||
        judgePoint24_2(c-b, a) ||
        judgePoint24_2(c*b, a) ||
        judgePoint24_2(c/b, a) ||
        judgePoint24_2(b-c, a) ||
        judgePoint24_2(b/c, a)
}

好了。三个数的也出来了,我们再加一个判断4个数为24点的方法:(排列组合,我想大家都会....)

前方高能!!!

前方高能!!!

前方高能!!!

//硬核代码,不服来辩!
func judgePoint24(nums []int) bool {
    return judgePoint24_3(float64(nums[0])+float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[0]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[0]), float64(nums[2]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[0])+float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[0]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[0]), float64(nums[1]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[0])+float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[0]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[0]), float64(nums[2]), float64(nums[1])) ||

        judgePoint24_3(float64(nums[2])+float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])*float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[2]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[2]), float64(nums[0]), float64(nums[1])) ||

        judgePoint24_3(float64(nums[1])+float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])*float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[1]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[1]), float64(nums[0]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[1])+float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])*float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[1]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[1]), float64(nums[2]), float64(nums[0]))
}

Go语言示例

搞定收工,我们整合全部代码如下:

//硬核编程...
func judgePoint24(nums []int) bool {
    return judgePoint24_3(float64(nums[0])+float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[1]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[0]), float64(nums[2]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[0]), float64(nums[2]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[0])+float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[2]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[0]), float64(nums[1]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[0]), float64(nums[1]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[0])+float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])-float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])*float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[0])/float64(nums[3]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[0]), float64(nums[2]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[0]), float64(nums[2]), float64(nums[1])) ||

        judgePoint24_3(float64(nums[2])+float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])*float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[3]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[2]), float64(nums[0]), float64(nums[1])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[2]), float64(nums[0]), float64(nums[1])) ||

        judgePoint24_3(float64(nums[1])+float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])*float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[2]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])-float64(nums[1]), float64(nums[0]), float64(nums[3])) ||
        judgePoint24_3(float64(nums[2])/float64(nums[1]), float64(nums[0]), float64(nums[3])) ||

        judgePoint24_3(float64(nums[1])+float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])-float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])*float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[1])/float64(nums[3]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[3])-float64(nums[1]), float64(nums[2]), float64(nums[0])) ||
        judgePoint24_3(float64(nums[3])/float64(nums[1]), float64(nums[2]), float64(nums[0]))
}

func judgePoint24_3(a, b, c float64) bool {
    return judgePoint24_2(a+b, c) ||
        judgePoint24_2(a-b, c) ||
        judgePoint24_2(a*b, c) ||
        judgePoint24_2(a/b, c) ||
        judgePoint24_2(b-a, c) ||
        judgePoint24_2(b/a, c) ||

        judgePoint24_2(a+c, b) ||
        judgePoint24_2(a-c, b) ||
        judgePoint24_2(a*c, b) ||
        judgePoint24_2(a/c, b) ||
        judgePoint24_2(c-a, b) ||
        judgePoint24_2(c/a, b) ||

        judgePoint24_2(c+b, a) ||
        judgePoint24_2(c-b, a) ||
        judgePoint24_2(c*b, a) ||
        judgePoint24_2(c/b, a) ||
        judgePoint24_2(b-c, a) ||
        judgePoint24_2(b/c, a)
}

func judgePoint24_2(a, b float64) bool {
    return (a+b < 24+1e-6 && a+b > 24-1e-6) ||
        (a*b < 24+1e-6 && a*b > 24-1e-6) ||
        (a-b < 24+1e-6 && a-b > 24-1e-6) ||
        (b-a < 24+1e-6 && b-a > 24-1e-6) ||
        (a/b < 24+1e-6 && a/b > 24-1e-6) ||
        (b/a < 24+1e-6 && b/a > 24-1e-6)
}

由于代码过于硬核,

我们直接击败100%的对手:

(没想到吧!代码还可以这么写~)

如何运用算法实现“24点”数学游戏?


推荐阅读:
  1. python如何实现24点游戏程序
  2. C++怎么实现24点游戏

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