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首先来上龙骨的自定义事件:
1,在动画制作中 , 选择一个动画 , 选中事件层加一个关键帧
可以看到我在第11帧添加了一个关键帧
2,在属性面板中添加一个自定义事件
核心代码如下::
/** * 展示Sheep特效 */ private showRoleWing(wingId: number): void { this.egretFactory = tools.DragonBoneTools.Instance.createEff2New( "Sheep_Ani_ske_json", "Sheep_Ani_tex_json", "Sheep_Ani_tex_png", ); this.eff_robot = this.egretFactory.buildArmatureDisplay("Armature"); this.addChild(this.eff_robot); this.eff_robot.animation.play("goat_eat_anim",0); this.eff_robot.x = 200; this.eff_robot.y = 450; this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.START, this.startPlay,this); this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.LOOP_COMPLETE, this.loop_com,this); this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this); //this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this); } private startPlay(evt:dragonBones.ArmatureEvent) { console.log( "动画播放开始"); } private loop_com(evt:dragonBones.ArmatureEvent) { console.log( "动画播放完一轮完成!"); } private frame_event(evt:dragonBones.FrameEvent) { console.log( " 播放到了一个关键帧! 帧标签为:",evt.frameLabel); }
结果:
关键: this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this);
当我们在DragonBones中加入了帧事件事 , 这个就会触发。
添加音乐事件
代码:
/** * 展示Sheep特效 */ private showRoleWing(wingId: number): void { this.egretFactory = tools.DragonBoneTools.Instance.createEff2New( "Sheep_Ani_ske_json", "Sheep_Ani_tex_json", "Sheep_Ani_tex_png", ); this.eff_robot = this.egretFactory.buildArmatureDisplay("Armature"); this.addChild(this.eff_robot); this.eff_robot.x = 200; this.eff_robot.y = 450; this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.START, this.startPlay,this); this.eff_robot.armature.addEventListener( dragonBones.AnimationEvent.LOOP_COMPLETE, this.loop_com,this); this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this); dragonBones.SoundEventManager.getInstance().addEventListener( dragonBones.SoundEvent.SOUND, this.sound_event,this); //this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this); this.eff_robot.animation.play("goat_eat_anim",0); } private startPlay(evt:dragonBones.ArmatureEvent) { console.log("动画播放开始"); } private loop_com(evt:dragonBones.ArmatureEvent) { console.log( "动画播放完一轮完成!"); } private frame_event(evt:dragonBones.FrameEvent) { console.log( " 播放到了一个关键帧! 帧标签为:",evt.frameLabel); } private sound_event(evt:dragonBones.SoundEvent) { console.log( "音的值为:",evt.sound); }
结果:
关键:
dragonBones.SoundEventManager.getInstance().addEventListener( dragonBones.SoundEvent.SOUND, this.sound_event,this);
更新事件
this._zhujueArm.addEventListener(dragonBones.EventObject.COMPLETE,this.comAttack,this); this._zhujueArm.addEventListener(dragonBones.EventObject.FRAME_EVENT,this.aniFrame,this); /** * boss动作帧事件 */ private aniFrame(e:dragonBones.EgretEvent):void { if(e.data.name=="A") { this.attackCb(); } }
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