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这篇文章主要介绍微信小程序如何实现贪吃蛇游戏,文中介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们一定要看完!
先来看看运行效果:
具体代码如下:
界面布局 pages/snake/snake/snake.wxml:
<!--snake.wxml--> <view class="control" bindtouchstart="tapStart" bindtouchmove="tapMove" bindtouchend="tapEnd"> <view class="score"> <view class="title">snake</view> <view class="scoredetail"> <view class="scoredesc">得分</view> <view class="scorenumber">{{score}}</view> </view> <view class="scoredetail"> <view class="scoredesc">历史最高</view> <view class="scorenumber">{{maxscore}}</view> </view> </view> <view class="ground"> <view wx:for="{{ground}}" class="rows" wx:for-item="cols"> <view wx:for="{{cols}}" class="block block_{{item}}" > </view> </view> </view> <modal class="modal" hidden="{{modalHidden}}" no-cancel bindconfirm="modalChange"> <view> 游戏结束,重新开始吗? </view> </modal> </view>
逻辑功能 pages/snake/snake/snake.js:
//snake.js var app = getApp(); Page({ data:{ score: 0,//比分 maxscore: 0,//最高分 startx: 0, starty: 0, endx:0, endy:0,//以上四个做方向判断来用 ground:[],//存储操场每个方块 rows:28, cols:22,//操场大小 snake:[],//存蛇 food:[],//存食物 direction:'',//方向 modalHidden: true, timer:'' } , onLoad:function(){ var maxscore = wx.getStorageSync('maxscore'); if(!maxscore) maxscore = 0 this.setData({ maxscore:maxscore }); this.initGround(this.data.rows,this.data.cols);//初始化操场 this.initSnake(3);//初始化蛇 this.creatFood();//初始化食物 this.move();//蛇移动 }, //计分器 storeScore:function(){ if(this.data.maxscore < this.data.score){ this.setData({ maxscore:this.data.score }) wx.setStorageSync('maxscore', this.data.maxscore) } }, //操场 initGround:function(rows,cols){ for(var i=0;i<rows;i++){ var arr=[]; this.data.ground.push(arr); for(var j=0;j<cols;j++){ this.data.ground[i].push(0); } } }, //蛇 initSnake:function(len){ for(var i=0;i<len;i++){ this.data.ground[0][i]=1; this.data.snake.push([0,i]); } }, //移动函数 move:function(){ var that=this; this.data.timer=setInterval(function(){ that.changeDirection(that.data.direction); that.setData({ ground:that.data.ground }); },400); }, tapStart: function(event){ this.setData({ startx: event.touches[0].pageX, starty: event.touches[0].pageY }) }, tapMove: function(event){ this.setData({ endx: event.touches[0].pageX, endy: event.touches[0].pageY }) }, tapEnd: function(event){ var heng = (this.data.endx) ? (this.data.endx - this.data.startx) : 0; var shu = (this.data.endy) ? (this.data.endy - this.data.starty) : 0; if(Math.abs(heng) > 5 || Math.abs(shu) > 5){ var direction = (Math.abs(heng) > Math.abs(shu)) ? this.computeDir(1, heng):this.computeDir(0, shu); switch(direction){ case 'left': if(this.data.direction=='right')return; break; case 'right': if(this.data.direction=='left')return; break; case 'top': if(this.data.direction=='bottom')return; break; case 'bottom': if(this.data.direction=='top')return; break; default: } this.setData({ startx:0, starty:0, endx:0, endy:0, direction:direction }) } }, computeDir: function(heng, num){ if(heng) return (num > 0) ? 'right' : 'left'; return (num > 0) ? 'bottom' : 'top'; }, creatFood:function(){ var x=Math.floor(Math.random()*this.data.rows); var y=Math.floor(Math.random()*this.data.cols); var ground= this.data.ground; ground[x][y]=2; this.setData({ ground:ground, food:[x,y] }); }, changeDirection:function(dir){ switch(dir){ case 'left': return this.changeLeft(); break; case 'right': return this.changeRight(); break; case 'top': return this.changeTop(); break; case 'bottom': return this.changeBottom(); break; default: } }, changeLeft:function(){ var arr=this.data.snake; var len=this.data.snake.length; var snakeHEAD=arr[len-1][1]; var snakeTAIL=arr[0]; var ground=this.data.ground; ground[snakeTAIL[0]][snakeTAIL[1]]=0; for(var i=0;i<len-1;i++){ arr[i]=arr[i+1]; }; var x=arr[len-1][0]; var y=arr[len-1][1]-1; arr[len-1]=[x,y]; this.checkGame(snakeTAIL); for(var i=1;i<len;i++){ ground[arr[i][0]][arr[i][1]]=1; } this.setData({ ground:ground, snake:arr }); return true; }, changeRight:function(){ var arr=this.data.snake; var len=this.data.snake.length; var snakeHEAD=arr[len-1][1]; var snakeTAIL=arr[0]; var ground=this.data.ground; ground[snakeTAIL[0]][snakeTAIL[1]]=0; for(var i=0;i<len-1;i++){ arr[i]=arr[i+1]; }; var x=arr[len-1][0]; var y=arr[len-1][1]+1; arr[len-1]=[x,y]; this.checkGame(snakeTAIL); for(var i=1;i<len;i++){ ground[arr[i][0]][arr[i][1]]=1; } this.setData({ ground:ground, snake:arr }); // var y=this.data.snake[0][1]; // var x=this.data.snake[0][0]; // this.data.ground[x][y]=0; // console.log(this.data.ground[x]); // console.log(this.data.snake); // for(var i=0;i<this.data.snake.length-1;i++){ // this.data.snake[i]=this.data.snake[i+1]; // } // this.data.snake[this.data.snake.length-1][1]++; // for(var j=1;j<this.data.snake.length;j++){ // this.data.ground[this.data.snake[j][0]][this.data.snake[j][1]]=1; // } return true; }, changeTop:function(){ var arr=this.data.snake; var len=this.data.snake.length; var snakeHEAD=arr[len-1][1]; var snakeTAIL=arr[0]; var ground=this.data.ground; ground[snakeTAIL[0]][snakeTAIL[1]]=0; for(var i=0;i<len-1;i++){ arr[i]=arr[i+1]; }; var x=arr[len-1][0]-1; var y=arr[len-1][1]; arr[len-1]=[x,y]; this.checkGame(snakeTAIL); for(var i=1;i<len;i++){ ground[arr[i][0]][arr[i][1]]=1; } this.setData({ ground:ground, snake:arr }); return true; }, changeBottom:function(){ var arr=this.data.snake; var len=this.data.snake.length; var snakeHEAD=arr[len-1]; var snakeTAIL=arr[0]; var ground=this.data.ground; ground[snakeTAIL[0]][snakeTAIL[1]]=0; for(var i=0;i<len-1;i++){ arr[i]=arr[i+1]; }; var x=arr[len-1][0]+1; var y=arr[len-1][1]; arr[len-1]=[x,y]; this.checkGame(snakeTAIL); for(var i=1;i<len;i++){ ground[arr[i][0]][arr[i][1]]=1; } this.setData({ ground:ground, snake:arr }); return true; }, checkGame:function(snakeTAIL){ var arr=this.data.snake; var len=this.data.snake.length; var snakeHEAD=arr[len-1]; if(snakeHEAD[0]<0||snakeHEAD[0]>=this.data.rows||snakeHEAD[1]>=this.data.cols||snakeHEAD[1]<0){ clearInterval(this.data.timer); this.setData({ modalHidden: false, }) } for(var i=0;i<len-1;i++){ if(arr[i][0]==snakeHEAD[0]&&arr[i][1]==snakeHEAD[1]){ clearInterval(this.data.timer); this.setData({ modalHidden: false, }) } } if(snakeHEAD[0]==this.data.food[0]&&snakeHEAD[1]==this.data.food[1]){ arr.unshift(snakeTAIL); this.setData({ score:this.data.score+10 }); this.storeScore(); this.creatFood(); } }, modalChange:function(){ this.setData({ score: 0, ground:[], snake:[], food:[], modalHidden: true, direction:'' }) this.onLoad(); } });
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