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本文实例为大家分享了Winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下
新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果
玩家赢: -1,2
平手: 0
玩家输: 其它值
新建3个类:
1)Computer.cs 电脑随机出拳
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石头剪刀布 { class Computer { public string Fist { get; set; } public int ShowFist() { Random rnd = new Random(); int fist = rnd.Next(1, 4); switch (fist) { case 1: Fist = "石头"; break; case 2: Fist = "剪刀"; break; case 3: Fist = "布"; break; } return fist; } } }
2)、Judge.cs 裁判类 判断输赢
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石头剪刀布 { class Judge { public enum RESULT { 玩家赢, 电脑赢, 平手 } public static RESULT WhoWin(int playerNum, int computerNum) { int result = playerNum - computerNum; if (result == -1 || result == 2) { return RESULT.玩家赢; } else if (result == 0) { return RESULT.平手; } else { return RESULT.电脑赢; } } } }
3)、Player.cs 玩家,出拳
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石头剪刀布 { class Player { public static int ShowFist(string fist) { switch (fist) { case "石头": return 1; case "剪刀": return 2; case "布": return 3; default: return 0; } } } }
界面后台实现代码:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 石头剪刀布 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// 点击石头按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnStone_Click(object sender, EventArgs e) { String fist = "石头"; Game(fist); } /// <summary> /// 点击剪刀按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnScissors_Click(object sender, EventArgs e) { String fist = "剪刀"; Game(fist); } /// <summary> /// 点击布按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnCloth_Click(object sender, EventArgs e) { String fist = "布"; Game(fist); } //背景图片轮播 String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片,否则会报错 private void timer1_Tick(object sender, EventArgs e) { this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]); } static int playerWinTimes = 0;//玩家赢的次数 static int gameTimes = 0;//总共次数 static int tieTimes = 0;//平手次数 /// <summary> /// 通用方法 /// </summary> /// <param name="fist"></param> private void Game(String fist) { gameTimes++; lbPlayer.Text = fist; int playerNum = Player.ShowFist(fist); Computer cpu = new Computer(); int cpuNum = cpu.ShowFist(); lbComputer.Text = cpu.Fist; Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum); lbJudge.Text = result.ToString(); lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n"; if (result == Judge.RESULT.玩家赢) { playerWinTimes++; MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!"); } else if (result == Judge.RESULT.平手) { tieTimes++; } } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持亿速云。
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