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HTML5 Canvas阴影使用方法是怎样的,很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。
															HTML5 Canvas中提供了设置阴影的四个属性值分别为: 
context.shadowColor = “red” 表示设置阴影颜色为红色 
context.shadowOffsetX = 0表示阴影相对TEXT的水平距离,0表示两者水平位置重合 
context.shadowOffsetY = 0表示阴影相对TEXT的垂直距离,0表示两者垂直位置重合 
context.shadowBlur = 10 阴影模糊效果,值越大模糊越厉害。 
一个最简单的带有阴影的矩形代码如下: 
context.shadowColor = "RGBA(127,127,127,1)"; 
context.shadowOffsetX = 3; 
context.shadowOffsetY = 3; 
context.shadowBlur = 0; 
context.fillStyle = "RGBA(0, 0, 0, 0.8)"; 
context.fillRect(10, hh+10, 200,canvas.height/4-20); 
效果如下: 
 
阴影文字: 
只要设置shadowOffsetX与shadowOffsetY的值,当值都正数时,阴影相对文字的右下 
方偏移。当值都为负数时,阴影相对文字的左上方偏移。 
3D拉影效果: 
在同一位置不断的重复绘制文字同时改变shadowOffsetX、shadowOffsetY、shadowBlur 
的值,从小到大不断偏移不断增加,透明度也不断增加。就得到了拉影效果文字。 
边缘模糊效果文字: 
在3D拉影效果的基础上在四个方向重复,就得到了边缘羽化的文字效果。 
运行效果: 
 
序代码: 
代码如下:
<!DOCTYPE html> 
<html> 
<head> 
<meta http-equiv="X-UA-Compatible" content="chrome=IE8"> 
<meta http-equiv="Content-type" content="text/html;charset=UTF-8"> 
<title>Canvas Clip Demo</title> 
<link href="default.css" rel="stylesheet" /> 
<script> 
var ctx = null; // global variable 2d context 
var imageTexture = null; 
window.onload = function() { 
var canvas = document.getElementById("text_canvas"); 
console.log(canvas.parentNode.clientWidth); 
canvas.width = canvas.parentNode.clientWidth; 
canvas.height = canvas.parentNode.clientHeight; 
if (!canvas.getContext) { 
console.log("Canvas not supported. Please install a HTML5 compatible browser."); 
return; 
} 
var context = canvas.getContext('2d'); 
// section one - shadow and blur 
context.fillStyle="black"; 
context.fillRect(0, 0, canvas.width, canvas.height/4); 
context.font = '60pt Calibri'; 
context.shadowColor = "white"; 
context.shadowOffsetX = 0; 
context.shadowOffsetY = 0; 
context.shadowBlur = 20; 
context.fillText("Blur Canvas", 40, 80); 
context.strokeStyle = "RGBA(0, 255, 0, 1)"; 
context.lineWidth = 2; 
context.strokeText("Blur Canvas", 40, 80); 
// section two - shadow font 
var hh = canvas.height/4; 
context.fillStyle="white"; 
context.fillRect(0, hh, canvas.width, canvas.height/4); 
context.font = '60pt Calibri'; 
context.shadowColor = "RGBA(127,127,127,1)"; 
context.shadowOffsetX = 3; 
context.shadowOffsetY = 3; 
context.shadowBlur = 0; 
context.fillStyle = "RGBA(0, 0, 0, 0.8)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
// section three - down shadow effect 
var hh = canvas.height/4 + hh; 
context.fillStyle="black"; 
context.fillRect(0, hh, canvas.width, canvas.height/4); 
for(var i = 0; i < 10; i++) 
{ 
context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 
context.shadowOffsetX = i*2; 
context.shadowOffsetY = i*2; 
context.shadowBlur = i*2; 
context.fillStyle = "RGBA(127, 127, 127, 1)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
} 
// section four - fade effect 
var hh = canvas.height/4 + hh; 
context.fillStyle="green"; 
context.fillRect(0, hh, canvas.width, canvas.height/4); 
for(var i = 0; i < 10; i++) 
{ 
context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 
context.shadowOffsetX = 0; 
context.shadowOffsetY = -i*2; 
context.shadowBlur = i*2; 
context.fillStyle = "RGBA(127, 127, 127, 1)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
} 
for(var i = 0; i < 10; i++) 
{ 
context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 
context.shadowOffsetX = 0; 
context.shadowOffsetY = i*2; 
context.shadowBlur = i*2; 
context.fillStyle = "RGBA(127, 127, 127, 1)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
} 
for(var i = 0; i < 10; i++) 
{ 
context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 
context.shadowOffsetX = i*2; 
context.shadowOffsetY = 0; 
context.shadowBlur = i*2; 
context.fillStyle = "RGBA(127, 127, 127, 1)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
} 
for(var i = 0; i < 10; i++) 
{ 
context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 
context.shadowOffsetX = -i*2; 
context.shadowOffsetY = 0; 
context.shadowBlur = i*2; 
context.fillStyle = "RGBA(127, 127, 127, 1)"; 
context.fillText("Blur Canvas", 40, 80+hh); 
} 
} 
</script> 
</head> 
<body> 
<h2>HTML5 Canvas Clip Demo - By Gloomy Fish</h2> 
<pre>Fill And Stroke Clip</pre> 
<div id="my_painter"> 
<canvas id="text_canvas"></canvas> 
</div> 
</body> 
</html> 
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