您好,登录后才能下订单哦!
Android中怎么自定义控件,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。
首先我们从最基本的原理开始分析,看一张图:
这个图该怎么绘制呢?实际上我们这里是先绘制两个圆,然后将两个圆的切点通过贝塞尔曲线连接起来就达到这个效果了。至于贝塞尔曲线的概念,这里就不多做解释了,百度一下就知道了。
切点怎么算呢,这里我们稍微复习一些初中的数学知识。看了这个图之后,求出四个切点应该是轻而易举了。
现在思路已经很清晰了,按照我们的思路,开撸。
首先是我们计算切点以及各坐标点的工具类
public class GeometryUtils { /** * As meaning of method name. * 获得两点之间的距离 * @param p0 * @param p1 * @return */ public static float getDistanceBetween2Points(PointF p0, PointF p1) { float distance = (float) Math.sqrt(Math.pow(p0.y - p1.y, 2) + Math.pow(p0.x - p1.x, 2)); return distance; } /** * Get middle point between p1 and p2. * 获得两点连线的中点 * @param p1 * @param p2 * @return */ public static PointF getMiddlePoint(PointF p1, PointF p2) { return new PointF((p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f); } /** * Get point between p1 and p2 by percent. * 根据百分比获取两点之间的某个点坐标 * @param p1 * @param p2 * @param percent * @return */ public static PointF getPointByPercent(PointF p1, PointF p2, float percent) { return new PointF(evaluateValue(percent, p1.x , p2.x), evaluateValue(percent, p1.y , p2.y)); } /** * 根据分度值,计算从start到end中,fraction位置的值。fraction范围为0 -> 1 * @param fraction * @param start * @param end * @return */ public static float evaluateValue(float fraction, Number start, Number end){ return start.floatValue() + (end.floatValue() - start.floatValue()) * fraction; } /** * Get the point of intersection between circle and line. * 获取 通过指定圆心,斜率为lineK的直线与圆的交点。 * * @param pMiddle The circle center point. * @param radius The circle radius. * @param lineK The slope of line which cross the pMiddle. * @return */ public static PointF[] getIntersectionPoints(PointF pMiddle, float radius, Double lineK) { PointF[] points = new PointF[2]; float radian, xOffset = 0, yOffset = 0; if(lineK != null){ radian= (float) Math.atan(lineK); xOffset = (float) (Math.sin(radian) * radius); yOffset = (float) (Math.cos(radian) * radius); }else { xOffset = radius; yOffset = 0; } points[0] = new PointF(pMiddle.x + xOffset, pMiddle.y - yOffset); points[1] = new PointF(pMiddle.x - xOffset, pMiddle.y + yOffset); return points; } }
然后下面看下我们的核心绘制代码,代码注释比较全,此处就不多做解释了。
/** * 绘制贝塞尔曲线部分以及固定圆 * * @param canvas */ private void drawGooPath(Canvas canvas) { Path path = new Path(); //1. 根据当前两圆圆心的距离计算出固定圆的半径 float distance = (float) GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter); stickCircleTempRadius = getCurrentRadius(distance); //2. 计算出经过两圆圆心连线的垂线的dragLineK(对边比临边)。求出四个交点坐标 float xDiff = mStickCenter.x - mDragCenter.x; Double dragLineK = null; if (xDiff != 0) { dragLineK = (double) ((mStickCenter.y - mDragCenter.y) / xDiff); } //分别获得经过两圆圆心连线的垂线与圆的交点(两条垂线平行,所以dragLineK相等)。 PointF[] dragPoints = GeometryUtils.getIntersectionPoints(mDragCenter, dragCircleRadius, dragLineK); PointF[] stickPoints = GeometryUtils.getIntersectionPoints(mStickCenter, stickCircleTempRadius, dragLineK); //3. 以两圆连线的0.618处作为 贝塞尔曲线 的控制点。(选一个中间点附近的控制点) PointF pointByPercent = GeometryUtils.getPointByPercent(mDragCenter, mStickCenter, 0.618f); // 绘制两圆连接闭合 path.moveTo((float) stickPoints[0].x, (float) stickPoints[0].y); path.quadTo((float) pointByPercent.x, (float) pointByPercent.y, (float) dragPoints[0].x, (float) dragPoints[0].y); path.lineTo((float) dragPoints[1].x, (float) dragPoints[1].y); path.quadTo((float) pointByPercent.x, (float) pointByPercent.y, (float) stickPoints[1].x, (float) stickPoints[1].y); canvas.drawPath(path, mPaintRed); // 画固定圆 canvas.drawCircle(mStickCenter.x, mStickCenter.y, stickCircleTempRadius, mPaintRed); }
此时我们已经实现了绘制的核心代码,然后我们加上touch事件的监听,达到动态的更新dragPoint的中心点位置以及stickPoint半径的效果。当手抬起的时候,添加一个属性动画,达到回弹的效果。
@Override public boolean onTouchEvent(MotionEvent event) { switch (MotionEventCompat.getActionMasked(event)) { case MotionEvent.ACTION_DOWN: { isOutOfRange = false; updateDragPointCenter(event.getRawX(), event.getRawY()); break; } case MotionEvent.ACTION_MOVE: { //如果两圆间距大于***距离mMaxDistance,执行拖拽结束动画 PointF p0 = new PointF(mDragCenter.x, mDragCenter.y); PointF p1 = new PointF(mStickCenter.x, mStickCenter.y); if (GeometryUtils.getDistanceBetween2Points(p0, p1) > mMaxDistance) { isOutOfRange = true; updateDragPointCenter(event.getRawX(), event.getRawY()); return false; } updateDragPointCenter(event.getRawX(), event.getRawY()); break; } case MotionEvent.ACTION_UP: { handleActionUp(); break; } default: { isOutOfRange = false; break; } } return true; } /** * 手势抬起动作 */ private void handleActionUp() { if (isOutOfRange) { // 当拖动dragPoint范围已经超出mMaxDistance,然后又将dragPoint拖回mResetDistance范围内时 if (GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter) < mResetDistance) { //reset return; } // dispappear } else { //手指抬起时,弹回动画 mAnim = ValueAnimator.ofFloat(1.0f); mAnim.setInterpolator(new OvershootInterpolator(5.0f)); final PointF startPoint = new PointF(mDragCenter.x, mDragCenter.y); final PointF endPoint = new PointF(mStickCenter.x, mStickCenter.y); mAnim.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float fraction = animation.getAnimatedFraction(); PointF pointByPercent = GeometryUtils.getPointByPercent(startPoint, endPoint, fraction); updateDragPointCenter((float) pointByPercent.x, (float) pointByPercent.y); } }); mAnim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { //reset } }); if (GeometryUtils.getDistanceBetween2Points(startPoint, endPoint) < 10) { mAnim.setDuration(100); } else { mAnim.setDuration(300); } mAnim.start(); } }
此时我们拖拽的核心代码基本都已经完成,实际效果如下:
现在小红点的绘制基本告一段落,我们不得不去思考真正的难点。那就是如何将我们前面的这个GooView应用到实际呢?看实际效果我们的小红点是放在listView里面的,如果是这样的话,就代表我们的GooView的拖拽范围是肯定无法超过父控件item的区域的。
那么我们要如何实现小红点可以随便的在整个屏幕拖拽呢?我们这里稍微整理一下思路。
1.先在listView的item布局中先放入一个小红点。
2.当我们touch到这个小红点的时候,隐藏这个小红点,然后根据我们布局中小红点的位置初始化一个GooView并且添加到WindowManager中吗,达到GooView可以全屏拖动的效果。
3.在添加GooView到WindowManager中的时候,记录初始小红点stickPoint的位置,然后根据stickPoint和dragPointde位置是否超出我们的消失界限来判断接下来的逻辑。
4.根据GooView的最终状态,显示回弹或者消失动画。
思路有了,那么就上代码,根据***步,我们完成listView的item布局。
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="80dp" android:minHeight="80dp"> <ImageView android:id="@+id/iv_head" android:layout_width="50dp" android:layout_height="50dp" android:layout_centerVertical="true" android:layout_marginLeft="20dp" android:src="@mipmap/head"/> <TextView android:id="@+id/tv_content" android:layout_width="wrap_content" android:layout_height="50dp" android:layout_centerVertical="true" android:gravity="center" android:layout_marginLeft="20dp" android:layout_toRightOf="@+id/iv_head" android:text="content - " android:textSize="25sp"/> <LinearLayout android:id="@+id/ll_point" android:layout_width="80dp" android:layout_height="80dp" android:layout_alignParentEnd="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:gravity="center"> <TextView android:id="@+id/point" android:layout_width="wrap_content" android:layout_height="18dp" android:background="@drawable/red_bg" android:gravity="center" android:singleLine="true" android:textColor="@android:color/white" android:textSize="12sp"/> </LinearLayout> </RelativeLayout>
效果如下,要注意的是,对比QQ的真实体验,小红点周边范围点击的时候,都是可以直接拖拽小红点的。考虑到红点的点击范围比较小,所以给红点增加了一个宽高80dp的父layout,然后我们将touch小红点事件更改为touch小红点父layout,这样只要我们点击了小红点的父layout范围,都会添加GooView到WindowManager中。
接下来第二步,我们完成添加GooView到WindowManager中的代码。
由于我们的GooView初始添加是从listViewItem中红点的touch事件开始的,所以我们先完成listView adapter的实现。
public class GooViewAapter extends BaseAdapter { private Context mContext; //记录已经remove的position private HashSet<Integer> mRemoved = new HashSet<Integer>(); private List<String> list = new ArrayList<String>(); public GooViewAapter(Context mContext, List<String> list) { super(); this.mContext = mContext; this.list = list; } @Override public int getCount() { return list.size(); } @Override public Object getItem(int position) { return list.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { if (convertView == null) { convertView = View.inflate(mContext, R.layout.list_item_goo, null); } ViewHolder holder = ViewHolder.getHolder(convertView); holder.mContent.setText(list.get(position)); //item固定小红点layout LinearLayout pointLayout = holder.mPointLayout; //item固定小红点 final TextView point = holder.mPoint; boolean visiable = !mRemoved.contains(position); pointLayout.setVisibility(visiable ? View.VISIBLE : View.GONE); if (visiable) { point.setText(String.valueOf(position)); pointLayout.setTag(position); GooViewListener mGooListener = new GooViewListener(mContext, pointLayout) { @Override public void onDisappear(PointF mDragCenter) { super.onDisappear(mDragCenter); mRemoved.add(position); notifyDataSetChanged(); Utils.showToast(mContext, "position " + position + " disappear."); } @Override public void onReset(boolean isOutOfRange) { super.onReset(isOutOfRange); notifyDataSetChanged();//刷新ListView Utils.showToast(mContext, "position " + position + " reset."); } }; //在point父布局内的触碰事件都进行监听 pointLayout.setOnTouchListener(mGooListener); } return convertView; } static class ViewHolder { public ImageView mImage; public TextView mPoint; public LinearLayout mPointLayout; public TextView mContent; public ViewHolder(View convertView) { mImage = (ImageView) convertView.findViewById(R.id.iv_head); mPoint = (TextView) convertView.findViewById(R.id.point); mPointLayout = (LinearLayout) convertView.findViewById(R.id.ll_point); mContent = (TextView) convertView.findViewById(R.id.tv_content); } public static ViewHolder getHolder(View convertView) { ViewHolder holder = (ViewHolder) convertView.getTag(); if (holder == null) { holder = new ViewHolder(convertView); convertView.setTag(holder); } return holder; } } }
由于listview需要知道GooView的状态,所以我们在GooView中增加一个接口,用于listView回调处理后续的逻辑。
interface OnDisappearListener { /** * GooView Disapper * * @param mDragCenter */ void onDisappear(PointF mDragCenter); /** * GooView onReset * * @param isOutOfRange */ void onReset(boolean isOutOfRange); }
新建一个实现了OnTouchListener以及OnDisappearListener 方法的的类,***将这个实现类设置给item中的红点Layout。
public class GooViewListener implements OnTouchListener, OnDisappearListener { private WindowManager mWm; private WindowManager.LayoutParams mParams; private GooView mGooView; private View pointLayout; private int number; private final Context mContext; private Handler mHandler; public GooViewListener(Context mContext, View pointLayout) { this.mContext = mContext; this.pointLayout = pointLayout; this.number = (Integer) pointLayout.getTag(); mGooView = new GooView(mContext); mWm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE); mParams = new WindowManager.LayoutParams(); mParams.format = PixelFormat.TRANSLUCENT;//使窗口支持透明度 mHandler = new Handler(mContext.getMainLooper()); } @Override public boolean onTouch(View v, MotionEvent event) { int action = MotionEventCompat.getActionMasked(event); // 当按下时,将自定义View添加到WindowManager中 if (action == MotionEvent.ACTION_DOWN) { ViewParent parent = v.getParent(); // 请求其父级View不拦截Touch事件 parent.requestDisallowInterceptTouchEvent(true); int[] points = new int[2]; //获取pointLayout在屏幕中的位置(layout的左上角坐标) pointLayout.getLocationInWindow(points); //获取初始小红点中心坐标 int x = points[0] + pointLayout.getWidth() / 2; int y = points[1] + pointLayout.getHeight() / 2; // 初始化当前点击的item的信息,数字及坐标 mGooView.setStatusBarHeight(Utils.getStatusBarHeight(v)); mGooView.setNumber(number); mGooView.initCenter(x, y); //设置当前GooView消失监听 mGooView.setOnDisappearListener(this); // 添加当前GooView到WindowManager mWm.addView(mGooView, mParams); pointLayout.setVisibility(View.INVISIBLE); } // 将所有touch事件转交给GooView处理 mGooView.onTouchEvent(event); return true; } @Override public void onDisappear(PointF mDragCenter) { //disappear 下一步完成 } @Override public void onReset(boolean isOutOfRange) { // 当dragPoint弹回时,去除该View,等下次ACTION_DOWN的时候再添加 if (mWm != null && mGooView.getParent() != null) { mWm.removeView(mGooView); } } }
这样下来,我们基本上完成了大部分功能,现在还差***一步,就是GooView超出范围消失后的处理,这里我们用一个帧动画来完成爆炸效果。
public class BubbleLayout extends FrameLayout { Context context; public BubbleLayout(Context context) { super(context); this.context = context; } private int mCenterX, mCenterY; public void setCenter(int x, int y) { mCenterX = x; mCenterY = y; requestLayout(); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { View child = getChildAt(0); // 设置View到指定位置 if (child != null && child.getVisibility() != GONE) { final int width = child.getMeasuredWidth(); final int height = child.getMeasuredHeight(); child.layout((int) (mCenterX - width / 2.0f), (int) (mCenterY - height / 2.0f) , (int) (mCenterX + width / 2.0f), (int) (mCenterY + height / 2.0f)); } } } @Override public void onDisappear(PointF mDragCenter) { if (mWm != null && mGooView.getParent() != null) { mWm.removeView(mGooView); //播放气泡爆炸动画 ImageView imageView = new ImageView(mContext); imageView.setImageResource(R.drawable.anim_bubble_pop); AnimationDrawable mAnimDrawable = (AnimationDrawable) imageView .getDrawable(); final BubbleLayout bubbleLayout = new BubbleLayout(mContext); bubbleLayout.setCenter((int) mDragCenter.x, (int) mDragCenter.y - Utils.getStatusBarHeight(mGooView)); bubbleLayout.addView(imageView, new FrameLayout.LayoutParams( android.widget.FrameLayout.LayoutParams.WRAP_CONTENT, android.widget.FrameLayout.LayoutParams.WRAP_CONTENT)); mWm.addView(bubbleLayout, mParams); mAnimDrawable.start(); // 播放结束后,删除该bubbleLayout mHandler.postDelayed(new Runnable() { @Override public void run() { mWm.removeView(bubbleLayout); } }, 501); } }
关于Android中怎么自定义控件问题的解答就分享到这里了,希望以上内容可以对大家有一定的帮助,如果你还有很多疑惑没有解开,可以关注亿速云行业资讯频道了解更多相关知识。
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。