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这篇文章主要为大家展示了“基于Pygame如何实现简单的贪吃蛇游戏”,内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下“基于Pygame如何实现简单的贪吃蛇游戏”这篇文章吧。
import pygame, sys, random from pygame.locals import *
设置屏幕大小为400*400,mainClock = pygame.time.Clock()用来设置时间同步,不会根据计算机的运行来决定运行多少次, mainClock.tick(1) 一秒只会运行一次,设置了屏幕的底色为白色。
# 定义屏幕的宽高 WIDTH = 400 HEIGHT = 400 # 初始化屏幕 设置窗口标题 surface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32) pygame.display.set_caption('贪吃蛇') pygame.init() mainClock = pygame.time.Clock() # 定义使用的颜色 BLACK = (0, 0, 0) GREEN = (0, 255, 0) WHITE = (255, 255, 255) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() surface.fill(WHITE) pygame.display.update() mainClock.tick(1)
这里设置了贪吃蛇的长度和起始位置,和食物和蛇的宽度,这里必须设置为可以被食物和蛇的宽度整除的数,这样才能保证蛇能到任意的位置
# 设置蛇的初始长度 snakeWidth = 4 # 设置蛇的起始位置为(40,40) snakeX = 40 snakeY = 40 # 食物和蛇的宽度设置为8 FOODSNAKEWIDTH = 8 # 定义四个方向 moveLeft = False moveRight = False moveUp = False moveDown = False # 定义初始的方向 moveRight = True def getSnake(): # 设置蛇的初始长度为4,并设置蛇的初始位置为(40,40) # 因为贪吃蛇会拐弯,所以将蛇设置为一个列表 snake = [] for i in range(snakeWidth): snake.append(pygame.Rect(snakeX + i * FOODSNAKEWIDTH, snakeY, FOODSNAKEWIDTH, FOODSNAKEWIDTH)) return snake # 贪吃蛇 snake = getSnake()
surface.fill(WHITE) for s in snake: pygame.draw.rect(surface, BLACK, s)
这里将蛇列表最后一位移除,然后将第一位的位置根据方向加减坐标
snake.pop() newTop = copy.deepcopy(snake[0]) # 改变蛇的位置 if moveRight: newTop.left += FOODSNAKEWIDTH if moveLeft: newTop.left -= FOODSNAKEWIDTH if moveUp: newTop.top -= FOODSNAKEWIDTH if moveDown: newTop.top += FOODSNAKEWIDTH snake.insert(0, newTop)
这样会有一个问题,如果超出屏幕呢,我们将超出屏幕,那么就会消失,我们只需要你移动第一个元素的时候,如果超出则将元素移动另一个位置。
# 改变蛇的位置 if moveRight: if newTop.right == WIDTH: newTop.left = 0 else: newTop.left += FOODSNAKEWIDTH if moveLeft: if newTop.left == 0: newTop.right == WIDTH else: newTop.left -= FOODSNAKEWIDTH if moveUp: if newTop.top == 0: newTop.bottom = HEIGHT else: newTop.top -= FOODSNAKEWIDTH if moveDown: if newTop.bottom == HEIGHT: newTop.top = 0 else: newTop.top += FOODSNAKEWIDTH
为了实现对应的功能,我们将方向变量改为一个变量,这样我们方便修改方向
# 定义四个方向 # moveLeft moveRight moveUp moveDown # 定义初始的方向 snakeDirection = "moveRight" ---- 省略的代码 ---- for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_LEFT: if snakeDirection == "moveRight": snake.reverse() snakeDirection = "moveLeft" if event.key == K_RIGHT: if snakeDirection == "moveLeft": snake.reverse() snakeDirection = "moveRight" if event.key == K_UP: if snakeDirection == "moveDown": snake.reverse() snakeDirection = "moveUp" if event.key == K_DOWN: if snakeDirection == "moveUp": snake.reverse() snakeDirection = "moveDown"
为了方便看到效果,我将mainClock.tick(1) 设置为mainClock.tick(3)
这里用了很啰嗦的代码,我自己也看不下去,有点含糊,这里为了简单只设计了一个食物,遍历屏幕上不是贪吃蛇的可以放食物的集合,然后随机生成一个食物。
if len(foods) < foodnum: canFoodColl = [] # 获取当前不是贪吃蛇的位置集合 for x in range(sizeNum): for y in range(sizeNum): foodExist = True for sn in snake: if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top: foodExist = False break if foodExist: canFoodColl.append({'x': x, 'y': y}) f = canFoodColl[random.randint(0, len(canFoodColl))] foods.append(pygame.Rect(f['x'], f['y'], FOODSNAKEWIDTH, FOODSNAKEWIDTH))
这里用 colliderect判断二者是否相撞,然后食物集合置空,不减去贪吃蛇集合的最后一个元素。
if len(foods) < foodnum: canFoodColl = [] # 获取当前不是贪吃蛇的位置集合 for x in range(sizeNum): for y in range(sizeNum): foodExist = True for sn in snake: if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top: foodExist = False break if foodExist: canFoodColl.append({'x': x, 'y': y}) f = canFoodColl[random.randint(0, len(canFoodColl))] foods.append(pygame.Rect(f['x'] * FOODSNAKEWIDTH, f['y'] * FOODSNAKEWIDTH, FOODSNAKEWIDTH, FOODSNAKEWIDTH)) print(f['x']) print(f['y']) else: if newTop.colliderect(foods[0]): foods = [] eatFlg = True print('xxx')
import pygame, sys, random from pygame.locals import * import copy # 定义屏幕的宽高 WIDTH = 400 HEIGHT = 400 # 初始化屏幕 设置窗口标题 surface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32) pygame.display.set_caption('贪吃蛇') pygame.init() mainClock = pygame.time.Clock() # 定义使用的颜色 BLACK = (0, 0, 0) GREEN = (0, 255, 0) WHITE = (255, 255, 255) # 设置蛇的初始长度 snakeWidth = 4 # 设置蛇的起始位置为(40,40) snakeX = 40 snakeY = 40 # 食物和蛇的宽度设置为8 FOODSNAKEWIDTH = 8 # 定义四个方向 # moveLeft moveRight moveUp moveDown # 定义初始的方向 snakeDirection = "moveRight" # 食物区间 foods = [] # 用去宽度处以对应的 大小,减去1 就是食物矩形起点可以存在的区间 #sizeNum = HEIGHT / FOODSNAKEWIDTH - 1 # 这里为了减少计算 sizeNum = 39 # 为了简单我们只设置一个食物 foodnum = 1 def getSnake(): # 设置蛇的初始长度为4,并设置蛇的初始位置为(40,40) # 因为贪吃蛇会拐弯,所以将蛇设置为一个列表 snake = [] for i in range(snakeWidth): snake.append(pygame.Rect(snakeX + i * FOODSNAKEWIDTH, snakeY, FOODSNAKEWIDTH, FOODSNAKEWIDTH)) return snake # 贪吃蛇 snake = getSnake() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_LEFT: if snakeDirection == "moveRight": snake.reverse() snakeDirection = "moveLeft" if event.key == K_RIGHT: if snakeDirection == "moveLeft": snake.reverse() snakeDirection = "moveRight" if event.key == K_UP: if snakeDirection == "moveDown": snake.reverse() snakeDirection = "moveUp" if event.key == K_DOWN: if snakeDirection == "moveUp": snake.reverse() snakeDirection = "moveDown" surface.fill(WHITE) for s in snake: pygame.draw.rect(surface, BLACK, s) for f in foods: pygame.draw.rect(surface, GREEN, f) pygame.display.update() # 是否吃了食物 eatFlg = False newTop = copy.deepcopy(snake[0]) # 改变蛇的位置 if snakeDirection == "moveRight": if newTop.right == WIDTH: newTop.left = 0 else: newTop.left += FOODSNAKEWIDTH if snakeDirection == "moveLeft": if newTop.left == 0: newTop.right = WIDTH else: newTop.left -= FOODSNAKEWIDTH if snakeDirection == "moveUp": if newTop.top == 0: newTop.bottom = HEIGHT else: newTop.top -= FOODSNAKEWIDTH if snakeDirection == "moveDown": if newTop.bottom == HEIGHT: newTop.top = 0 else: newTop.top += FOODSNAKEWIDTH if len(foods) < foodnum: canFoodColl = [] # 获取当前不是贪吃蛇的位置集合 for x in range(sizeNum): for y in range(sizeNum): foodExist = True for sn in snake: if x * FOODSNAKEWIDTH == sn.left and y * FOODSNAKEWIDTH == sn.top: foodExist = False break if foodExist: canFoodColl.append({'x': x, 'y': y}) f = canFoodColl[random.randint(0, len(canFoodColl))] foods.append(pygame.Rect(f['x'] * FOODSNAKEWIDTH, f['y'] * FOODSNAKEWIDTH, FOODSNAKEWIDTH, FOODSNAKEWIDTH)) print(f['x']) print(f['y']) else: if newTop.colliderect(foods[0]): foods = [] eatFlg = True print('xxx') snake.insert(0, newTop) if not eatFlg: snake.pop() mainClock.tick(3)
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