C#串口通信工具类的封装方法

发布时间:2022-02-17 16:05:55 作者:iii
来源:亿速云 阅读:117

本篇内容介绍了“C#串口通信工具类的封装方法”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!

 1、SerialPortHelper串口工具类封装

using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
 
namespace public.Util
{
 
    /// <summary>
    /// 串口操作助手类
    /// </summary>
    class SerialPortHelper
    {
         /// <summary>
        /// 串口是否已打开
        /// </summary>
        public bool IsOpen { get; set; }
 
        /// <summary>
        /// 初始化 串行端口资源
        /// </summary>
        private SerialPort mySerialPort = new SerialPort();
 
        /// <summary>
        /// 串口接收数据 位置
        /// </summary>
        private static int pSerialPortRecv = 0;
 
        /// <summary>
        /// 缓存区大小的长度
        /// 缓冲区可调大
        /// (接收数据处理定时器 内接收数据量 小于下面设置的值即可)
        /// </summary>
        private static int byteLength = 40960;
 
        /// <summary>
        /// 串口接收字节 缓存区大小
        /// </summary>
        private byte[] byteSerialPortRecv = new byte[byteLength];
 
        /// <summary>
        /// 串口 接收数据处理定时器
        /// </summary>
        private Timer SerialPortRecvTimer;
 
        /// <summary>
        /// 广播 收到的数据 事件
        /// </summary>
        public event EventHandler<SerialPortRecvEventArgs> ReceivedDataEvent;
 
        /// <summary>
        /// 广播 收到的数据
        /// </summary>
        public class SerialPortRecvEventArgs : EventArgs
        {
            /// <summary>
            /// 广播 收到的串口数据
            /// </summary>
            public readonly byte[] RecvData = new byte[byteLength];
 
            /// <summary>
            /// 收到数据 的 长度
            /// </summary>
            public readonly int RecvDataLength;
 
            /// <summary>
            /// 将 收到的数据 转化成 待广播的数据
            /// </summary>
            public SerialPortRecvEventArgs(byte[] recvData, int recvDataLength)
            {
                recvData.CopyTo(RecvData, 0);
                RecvDataLength = recvDataLength;
            }
        }
 
        /// <summary>
        /// 初始化
        /// </summary>
        public SerialPortHelper()
        {
            IsOpen = false;
        }
 
        /// <summary>
        /// 设置 串口配置
        /// </summary>
        /// <param name="portName">串口号</param>
        /// <param name="baudRate">波特率</param>
        /// <param name="parity">校验位</param>
        /// <param name="dataBits">数据位</param>
        /// <param name="stopBits">停止位</param>
        private void SetSerialPortConfig(string portName, int baudRate, int parity, int dataBits, int stopBits)
        {
            // 串口 参数设置
            mySerialPort.PortName = portName;
            mySerialPort.BaudRate = baudRate;
            switch (parity)
            {
                case 0:
                default:
                    mySerialPort.Parity = Parity.None;
                    break;
 
                case 1:
                    mySerialPort.Parity = Parity.Odd;
                    break;
 
                case 2:
                    mySerialPort.Parity = Parity.Even;
                    break;
 
                case 3:
                    mySerialPort.Parity = Parity.Mark;
                    break;
 
                case 4:
                    mySerialPort.Parity = Parity.Space;
                    break;
            }
            mySerialPort.DataBits = ((4 < dataBits) && (dataBits < 9)) ? dataBits : 8;
            switch (stopBits)
            {
                case 0:
                    mySerialPort.StopBits = StopBits.None;
                    break;
 
                case 1:
                default:
                    mySerialPort.StopBits = StopBits.One;
                    break;
 
                case 2:
                    mySerialPort.StopBits = StopBits.OnePointFive;
                    break;
 
                case 3:
                    mySerialPort.StopBits = StopBits.Two;
                    break;
            }
            mySerialPort.ReadTimeout = -1;
            mySerialPort.RtsEnable = true;
            mySerialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceived);
 
            // 串口 接收数据处理定时器 参数设置
            SerialPortRecvTimer = new System.Timers.Timer();
            SerialPortRecvTimer.Interval = 100;
            SerialPortRecvTimer.AutoReset = false;
            SerialPortRecvTimer.Elapsed += new ElapsedEventHandler(SPRecvTimer_Tick);
        }
 
        /// <summary>
        /// 打开串口
        /// </summary>
        /// <param name="portName">串口号</param>
        /// <param name="baudRate">波特率</param>
        /// <param name="parity">校验位</param>
        /// <param name="dataBits">数据位</param>
        /// <param name="stopBits">停止位</param>
        public void OpenSerialPort(string portName, int baudRate, int parity, int dataBits, int stopBits)
        {
            try
            {
                SetSerialPortConfig(portName, baudRate, parity, dataBits, stopBits);
                mySerialPort.Open();
                IsOpen = true;
            }
            catch (System.Exception)
            {
                IsOpen = false;
                throw;
            }
        }
 
        /// <summary>
        /// 关闭串口
        /// </summary>
        public void CloseSerialPort()
        {
            try
            {
                mySerialPort.Close();
                IsOpen = false;
            }
            catch (System.Exception)
            {
                IsOpen = false;
                throw;
            }
        }
 
        /// <summary>
        /// 串口数据发送
        /// </summary>
        /// <param name="content">byte类型数据</param>
        public void SendData(byte[] content)
        {
            try
            {
                mySerialPort.Write(content, 0, content.Length);
            }
            catch (System.Exception)
            {
                throw;
            }
        }
 
        /// <summary>
        /// 串口数据发送
        /// </summary>
        /// <param name="strContent">字符串数据</param>
        /// <param name="encoding">编码规则</param>
        public void SendData(string strContent, Encoding encoding)
        {
            try
            {
                byte[] content = encoding.GetBytes(strContent);
                mySerialPort.Write(content, 0, content.Length);
            }
            catch (System.Exception)
            {
                throw;
            }
        }
 
        /// <summary>
        /// 数据处理定时器
        /// 定时检查缓冲区是否有数据,如果有数据则将数据处理并广播。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void SPRecvTimer_Tick(object sender, EventArgs e)
        {
            byte[] TemporaryData = new byte[byteLength];
            int TemporaryDataLength = 0;
 
            if (ReceivedDataEvent != null)
            {
                byteSerialPortRecv.CopyTo(TemporaryData, 0);
                TemporaryDataLength = pSerialPortRecv;
 
                ReceivedDataEvent.Invoke(this, new SerialPortRecvEventArgs(TemporaryData, TemporaryDataLength));
                // 数据处理完后,将指针指向数据头,等待接收新的数据
                pSerialPortRecv = 0;
            }
        }
 
        /// <summary>
        /// 数据接收事件
        /// 串口收到数据后,关闭定时器,将收到的数据填入缓冲区,数据填入完毕后,开启定时器,等待下一次数据接收
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            try
            {
                SerialPortRecvTimer.Stop();
 
                byte[] ReadBuf = new byte[mySerialPort.BytesToRead];
                mySerialPort.Read(ReadBuf, 0, ReadBuf.Length);
                ReadBuf.CopyTo(byteSerialPortRecv, pSerialPortRecv);
                pSerialPortRecv += ReadBuf.Length;
 
                SerialPortRecvTimer.Start();
            }
            catch (System.Exception)
            {
                throw;
            }
        }
 
        /// <summary>
        /// 获取当前可用PortName
        /// </summary>
        /// <returns></returns>
        public static List<SerialPortParam<string>> GetPortList()
        {
            try
            {
                List<SerialPortParam<string>> lst_sParameterClass = new List<SerialPortParam<string>>();
                foreach (string data in SerialPort.GetPortNames())
                {
                    SerialPortParam<string> i_sParameterClass = new SerialPortParam<string>();
                    i_sParameterClass.Name = data;
                    i_sParameterClass.Value = data;
                    lst_sParameterClass.Add(i_sParameterClass);
                }
 
                return lst_sParameterClass;
            }
            catch (Exception)
            {
                
                throw;
            }
        }
 
        /// <summary>
        /// 设置波特率
        /// </summary>
        /// <returns></returns>
        public static List<SerialPortParam<int>> SetBaudRateValues()
        {
            try
            {
                List<SerialPortParam<int>> lst_sParameterClass = new List<SerialPortParam<int>>();
                foreach (SerialPortBaudRates rate in Enum.GetValues(typeof(SerialPortBaudRates)))
                {
                    SerialPortParam<int> i_sParameterClass = new SerialPortParam<int>();
                    i_sParameterClass.Name = ((int)rate).ToString();
                    i_sParameterClass.Value = (int)rate;
                    lst_sParameterClass.Add(i_sParameterClass);
                }
 
                return lst_sParameterClass;
            }
            catch (Exception)
            {
                throw;
            }
        }
    }
 
 
 
    /// <summary>
    /// 设置串口助手参数类,如:波特率
    /// </summary>
    public class SerialPortParam<T> {
        /// <summary>
        /// 显示值
        /// </summary>
        string name;
 
        /// <summary>
        /// 显示值
        /// </summary>
        public string Name
        {
            get { return name; }
            set { name = value; }
        }
 
        /// <summary>
        /// 值
        /// </summary>
        T value;
 
        /// <summary>
        /// 值
        /// </summary>
        public T Value
        {
            get { return this.value; }
            set { this.value = value; }
        }
 
    }
 
 
    /// <summary>
    /// 串口波特率列表。
    /// 75,110,150,300,600,1200,2400,4800,9600,14400,19200,28800,38400,56000,57600,
    /// 115200,128000,230400,256000
    /// </summary>
    public enum SerialPortBaudRates
    {
        BaudRate_75 = 75,
        BaudRate_110 = 110,
        BaudRate_150 = 150,
        BaudRate_300 = 300,
        BaudRate_600 = 600,
        BaudRate_1200 = 1200,
        BaudRate_2400 = 2400,
        BaudRate_4800 = 4800,
        BaudRate_9600 = 9600,
        BaudRate_14400 = 14400,
        BaudRate_19200 = 19200,
        BaudRate_28800 = 28800,
        BaudRate_38400 = 38400,
        BaudRate_56000 = 56000,
        BaudRate_57600 = 57600,
        BaudRate_115200 = 115200,
        BaudRate_128000 = 128000,
        BaudRate_230400 = 230400,
        BaudRate_256000 = 256000
    }
}

2、串工工具类的使用方法

//模拟一个点击事件 
SerialPortHelper serialPortHelper = new SerialPortHelper();
private void button1_Click(object sender, EventArgs e)
 {
           
            serialPortHelper.OpenSerialPort("COM2"/*串口号*/, 115200/*波特率*/, 0/*校验位*/, 8/*数据位*/, 1/*停止位*/);
 
            // 订阅事件 可以放在 Form_Load 中 或者其他函数中,但必须执行
            serialPortHelper.ReceivedDataEvent += new EventHandler<SerialPortHelper.SerialPortRecvEventArgs>(serialPortHelper_ReceivedDataEvent);
 
            serialPortHelper.SendData(new byte[] { 0x0D });//send
 
 
            serialPortHelper.CloseSerialPort();//close
 
        }
 
/// <summary>
/// 接收串口数据
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
private void serialPortHelper_ReceivedDataEvent(object sender, SerialPortHelper.SerialPortRecvEventArgs args)
  {
            // 数据内容
            Console.Write(args.RecvData);
            // 数据长度
            Console.Write(args.RecvDataLength);
}

“C#串口通信工具类的封装方法”的内容就介绍到这里了,感谢大家的阅读。如果想了解更多行业相关的知识可以关注亿速云网站,小编将为大家输出更多高质量的实用文章!

推荐阅读:
  1. java封装Mongodb3.2.1工具类
  2. GD库封装的处理图片工具类

免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:is@yisu.com进行举报,并提供相关证据,一经查实,将立刻删除涉嫌侵权内容。

上一篇:C#如何实现串口通信

下一篇:Opencv实现眼睛控制鼠标的案例分析

相关阅读

您好,登录后才能下订单哦!

密码登录
登录注册
其他方式登录
点击 登录注册 即表示同意《亿速云用户服务条款》