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出处:http://testerhome.com/topics/1034
最近 Appium 引入了一个新的 find element
方法:python client
为例
def find_element_by_accessibility_id(self, id): """Finds an element by accessibility id. :Args: - id - a string corresponding to a recursive element search using the Id/Name that the native Accessibility options utilize :Usage: driver.find_element_by_accessibility_id() """ return self.find_element(by=By.ACCESSIBILITY_ID, value=id)
文档里是这样说的:
Allows for elements to be found using the "Accessibility ID". The methods take a
string representing the accessibility id or label attached to a given element, e.g., for iOS the accessibility identifier and for Android the content-description. Adds the methods
driver.find_element_by_accessibility_id
andfind_elements_by_accessibility_id
.
意思就是可以使用 "Accessibility ID" 来定位元素。对于 iOS 而言就是 accessibility identifier。
对于 Android 就是 content-description
。
content-description
呢?官方是这样说的:
http://developer.android.com/training/accessibility/accessible-app.html
Android has several accessibility-focused features baked into the platform, which make it easy to optimize your application for those with visual or physical disabilities. However, it's not always obvious what the correct optimizations are, or the easiest way to leverage the framework toward this purpose. This lesson shows you how to implement the strategies and platform features that make for a great accessibility-enabled Android application.
这个属性,主要是为了一些有残障的人士准备的,方便他们使用程序,所以这个警告前面会有一个[Accessbility]。
举个例子,比如你有个 ImageView
放一张图片,这个图片可能包含很多物体和颜色,一些色弱或者色盲的人,他们可能会分不清这个图到底画的什么东西,所以这个时候 contentDescription
就会起作用。比如可能 Android 的一些程序可以用声音告诉使用者这个图片画的是什么,他们读的就是你 contentDescription
的内容。
这其实和 iOS 的 accessibility identifier
是一样的。
给一些需要加 contentDescription 的控件加 contentDescription 是一个良好的编程习惯,事实上 , ADT 的 Lint 检测也会提示你:
[Accessibility] Missing contentDescription attribute on image
所以给你的控件加上 android:contentDescription="@string/desc
, 这样也可以让 Appium 来定位。
myView.setContentDescription(desc);
appium sample-code 里面的 android_complex.py 实际上得用 https://github.com/appium/android-apidemos 这个project 来导出 apk 来测试。
def test_find_elements(self): # pause a moment, so xml generation can occur sleep(2) els = self.driver.find_elements_by_xpath('//android.widget.TextView') self.assertEqual('API Demos', els[0].text) el = self.driver.find_element_by_xpath('//android.widget.TextView[contains(@text, "Animat")]') self.assertEqual('Animation', el.text) el = self.driver.find_element_by_accessibility_id("App") el.click() els = self.driver.find_elements_by_android_uiautomator('new UiSelector().clickable(true)') # there are more, but at least 10 visible self.assertLess(10, len(els)) # the list includes 2 before the main visible elements self.assertEqual('Action Bar', els[2].text) els = self.driver.find_elements_by_xpath('//android.widget.TextView') self.assertLess(10, len(els)) self.assertEqual('Action Bar', els[1].text)
试用了下 genymotion, 非常好用,用来做 Appium 实验很棒。
使用模拟器的时候遇到了个问题:
java.lang.IllegalArgumentException: eglChooseConfig failed EGL_NOT_INITIALIZED 03-29 13:21:34.556: E/AndroidRuntime(4458): FATAL EXCEPTION: main 03-29 13:21:34.556: E/AndroidRuntime(4458): Process: com.example.news, PID: 4458 03-29 13:21:34.556: E/AndroidRuntime(4458): java.lang.IllegalArgumentException: eglChooseConfig failed EGL_NOT_INITIALIZED 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.HardwareRenderer$GlRenderer.chooseEglConfig(HardwareRenderer.java:1173) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.HardwareRenderer$GlRenderer.loadEglConfig(HardwareRenderer.java:1135) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.HardwareRenderer$GlRenderer.initializeEgl(HardwareRenderer.java:1117) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.HardwareRenderer$GlRenderer.initialize(HardwareRenderer.java:1057) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1550) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1000) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:5670) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:761) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.Choreographer.doCallbacks(Choreographer.java:574) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.Choreographer.doFrame(Choreographer.java:544) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:747) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.os.Handler.handleCallback(Handler.java:733) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.os.Handler.dispatchMessage(Handler.java:95) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.os.Looper.loop(Looper.java:136) 03-29 13:21:34.556: E/AndroidRuntime(4458): at android.app.ActivityThread.main(ActivityThread.java:5017) 03-29 13:21:34.556: E/AndroidRuntime(4458): at java.lang.reflect.Method.invokeNative(Native Method) 03-29 13:21:34.556: E/AndroidRuntime(4458): at java.lang.reflect.Method.invoke(Method.java:515) 03-29 13:21:34.556: E/AndroidRuntime(4458): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779) 03-29 13:21:34.556: E/AndroidRuntime(4458): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595) 03-29 13:21:34.556: E/AndroidRuntime(4458): at dalvik.system.NativeStart.main(Native Method)
Google了一下,关联到了opengl es,这个了解过,初步怀疑不是我应用的问题,最后查得居然是模拟器的问题,重启后解决问题。
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