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在C++中,使用Socket库进行多线程应用开发时,需要注意线程安全和资源管理。以下是一个简单的示例,展示了如何在多线程环境中使用Socket库进行通信。
首先,需要包含必要的头文件并创建一个基本的Socket服务器:
#include <iostream>
#include <thread>
#include <mutex>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
std::mutex mtx;
void handle_client(int client_socket) {
char buffer[1024] = {0};
while (true) {
int len = recv(client_socket, buffer, sizeof(buffer) - 1, 0);
if (len <= 0) {
break;
}
std::lock_guard<std::mutex> lock(mtx);
std::cout << "Received from client: " << buffer << std::endl;
send(client_socket, buffer, len, 0);
}
close(client_socket);
}
int main() {
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
std::cerr << "Error creating socket" << std::endl;
return 1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(8080);
if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
std::cerr << "Error binding socket" << std::endl;
return 1;
}
if (listen(server_socket, 3) == -1) {
std::cerr << "Error listening on socket" << std::endl;
return 1;
}
while (true) {
struct sockaddr_in client_addr;
socklen_t client_addr_len = sizeof(client_addr);
int client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &client_addr_len);
if (client_socket == -1) {
std::cerr << "Error accepting client connection" << std::endl;
continue;
}
std::thread client_thread(handle_client, client_socket);
client_thread.detach();
}
close(server_socket);
return 0;
}
在这个示例中,我们创建了一个简单的Socket服务器,监听8080端口。当客户端连接时,服务器会创建一个新线程来处理客户端的请求。我们使用std::mutex
来确保在多线程环境下对共享资源(如std::cout
)的安全访问。
客户端可以使用以下代码连接到服务器并发送接收消息:
#include <iostream>
#include <thread>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
void handle_client() {
int client_socket = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket == -1) {
std::cerr << "Error creating socket" << std::endl;
return;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
server_addr.sin_port = htons(8080);
if (connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {
std::cerr << "Error connecting to server" << std::endl;
return;
}
std::string message = "Hello, server!";
send(client_socket, message.c_str(), message.size(), 0);
char buffer[1024] = {0};
int len = recv(client_socket, buffer, sizeof(buffer) - 1, 0);
std::cout << "Received from server: " << buffer << std::endl;
close(client_socket);
}
int main() {
std::thread client_thread(handle_client);
client_thread.join();
return 0;
}
这个示例展示了如何在多线程环境中使用Socket库进行简单的客户端和服务器通信。请注意,这个示例仅用于演示目的,实际应用中可能需要处理更多的错误情况和边缘情况。
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