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在C++中,使用Socket库进行数据压缩可以通过结合zlib库来实现。zlib是一个广泛使用的压缩库,提供了丰富的压缩和解压缩功能。下面是一个简单的示例,展示了如何在C++ Socket服务器中使用zlib进行数据压缩。
sudo apt-get install zlib1g-dev
server.cpp
,并包含必要的头文件:#include <iostream>
#include <string>
#include <vector>
#include <zlib.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
std::vector<char> compressData(const std::string &data) {
z_stream zs;
zs.zalloc = Z_NULL;
zs.zfree = Z_NULL;
zs.opaque = Z_NULL;
zs.avail_in = data.size();
zs.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(data.c_str()));
std::vector<char> compressedData;
const int bufferSize = 1024;
char buffer[bufferSize];
do {
zs.avail_out = bufferSize;
zs.next_out = reinterpret_cast<Bytef *>(buffer);
int ret = deflate(&zs, Z_FINISH);
if (ret != Z_OK && ret != Z_STREAM_END) {
std::cerr << "Error compressing data" << std::endl;
break;
}
compressedData.insert(compressedData.end(), buffer, buffer + zs.total_out);
} while (zs.avail_out == 0);
return compressedData;
}
int main() {
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1) {
std::cerr << "Error creating socket" << std::endl;
return 1;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(12345);
if (bind(serverSocket, reinterpret_cast<struct sockaddr*>(&serverAddr), sizeof(serverAddr)) == -1) {
std::cerr << "Error binding socket" << std::endl;
return 1;
}
if (listen(serverSocket, 5) == -1) {
std::cerr << "Error listening on socket" << std::endl;
return 1;
}
while (true) {
struct sockaddr_in clientAddr;
socklen_t clientAddrLen = sizeof(clientAddr);
int clientSocket = accept(serverSocket, reinterpret_cast<struct sockaddr*>(&clientAddr), &clientAddrLen);
if (clientSocket == -1) {
std::cerr << "Error accepting client connection" << std::endl;
continue;
}
char buffer[1024];
ssize_t bytesReceived = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesReceived == -1) {
std::cerr << "Error receiving data from client" << std::endl;
close(clientSocket);
continue;
}
buffer[bytesReceived] = '\0';
std::string data(buffer);
std::vector<char> compressedData = compressData(data);
send(clientSocket, reinterpret_cast<const char *>(compressedData.data()), compressedData.size(), 0);
close(clientSocket);
}
close(serverSocket);
return 0;
}
g++ server.cpp -o server -lzlib
./server
现在,服务器已经启动并监听端口12345。当客户端连接并发送数据时,服务器将使用zlib对数据进行压缩,然后将压缩后的数据发送回客户端。客户端需要解压缩接收到的数据以获取原始数据。
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