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在C#中,事件溯源(Event Sourcing)是一种设计模式,它通过将应用程序的状态变化记录为一系列事件来构建不可变的历史记录。这种方法有助于实现更好的可维护性、可测试性和可扩展性。触发器(Triggers)是一种特殊类型的事件,它们在特定事件发生时自动执行。
要在C#中实现事件溯源,你需要遵循以下步骤:
public abstract class Event
{
public DateTime Timestamp { get; }
protected Event()
{
Timestamp = DateTime.UtcNow;
}
}
public class CreatedEvent : Event
{
public string EntityId { get; }
public string EntityType { get; }
public CreatedEvent(string entityId, string entityType)
{
EntityId = entityId;
EntityType = entityType;
}
}
public interface IEventStore
{
Task SaveAsync(Event @event);
Task<IEnumerable<Event>> GetEventsAsync(string entityId);
}
public class EventStore : IEventStore
{
private readonly DbContext _context;
public EventStore(DbContext context)
{
_context = context;
}
public async Task SaveAsync(Event @event)
{
_context.Events.Add(@event);
await _context.SaveChangesAsync();
}
public async Task<IEnumerable<Event>> GetEventsAsync(string entityId)
{
return await _context.Events
.Where(e => e.EntityId == entityId)
.OrderBy(e => e.Timestamp)
.ToListAsync();
}
}
public interface IEventHandler
{
Task HandleAsync(CreatedEvent @event);
}
public class CreatedEventHandler : IEventHandler
{
private readonly IEventStore _eventStore;
public CreatedEventHandler(IEventStore eventStore)
{
_eventStore = eventStore;
}
public async Task HandleAsync(CreatedEvent @event)
{
// 更新应用程序状态的逻辑
// ...
// 保存事件到存储
await _eventStore.SaveAsync(@event);
}
}
public class EventTrigger
{
private readonly IEventHandler _eventHandler;
public EventTrigger(IEventHandler eventHandler)
{
_eventHandler = eventHandler;
}
public async Task TriggerAsync(Event @event)
{
if (@event is CreatedEvent createdEvent)
{
await _eventHandler.HandleAsync(createdEvent);
}
// 其他事件类型的处理逻辑
// ...
}
}
public class ApplicationService
{
private readonly IEventStore _eventStore;
private readonly EventTrigger _eventTrigger;
public ApplicationService(IEventStore eventStore, EventTrigger eventTrigger)
{
_eventStore = eventStore;
_eventTrigger = eventTrigger;
}
public async Task CreateAsync(string entityId, string entityType)
{
// 创建实体逻辑
// ...
// 创建事件
var createdEvent = new CreatedEvent(entityId, entityType);
// 保存事件到存储
await _eventStore.SaveAsync(createdEvent);
// 使用触发器处理事件
await _eventTrigger.TriggerAsync(createdEvent);
}
}
通过以上步骤,你可以在C#中实现事件溯源并使用触发器来处理事件。这种设计模式有助于构建可维护、可测试和可扩展的应用程序。
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