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设计模式是解决特定设计问题的通用、可重用的解决方案。在Java中应用设计模式可以帮助开发者创建更灵活、可维护和可扩展的代码。以下是几种常见设计模式的应用示例:
应用场景:当你需要创建对象,但对象的创建逻辑复杂或者需要根据不同条件创建不同对象时,可以使用工厂方法模式。
示例代码:
// 工厂接口
interface ShapeFactory {
Shape createShape(String type);
}
// 具体工厂
class CircleFactory implements ShapeFactory {
public Shape createShape(String type) {
if ("circle".equalsIgnoreCase(type)) {
return new Circle();
}
return null;
}
}
// 客户端代码
public class Main {
public static void main(String[] args) {
ShapeFactory factory = new CircleFactory();
Shape shape = factory.createShape("circle");
shape.draw();
}
}
应用场景:当系统需要保证全局只有一个实例时,如配置管理器。
示例代码:
public class Singleton {
private static Singleton instance;
private Singleton() {}
public static synchronized Singleton getInstance() {
if (instance == null) {
instance = new Singleton();
}
return instance;
}
}
应用场景:在不改变对象自身的基础上,动态地给对象添加新的职责和行为。
示例代码:
// 组件接口
interface Beverage {
String getDescription();
double cost();
}
// 具体组件
class Espresso implements Beverage {
public String getDescription() {
return "Espresso";
}
public double cost() {
return 1.99;
}
}
// 装饰者基类
abstract class CondimentDecorator implements Beverage {
protected Beverage beverage;
public CondimentDecorator(Beverage beverage) {
this.beverage = beverage;
}
}
// 具体装饰者
class MilkDecorator extends CondimentDecorator {
public MilkDecorator(Beverage beverage) {
super(beverage);
}
public String getDescription() {
return beverage.getDescription() + ", Milk";
}
public double cost() {
return beverage.cost() + 0.50;
}
}
// 客户端代码
public class Client {
public static void main(String[] args) {
Beverage espresso = new Espresso();
System.out.println(espresso.getDescription() + " $" + espresso.cost());
Beverage milkEspresso = new MilkDecorator(espresso);
System.out.println(milkEspresso.getDescription() + " $" + milkEspresso.cost());
}
}
应用场景:实现对象间的联动,如GUI事件处理。
示例代码:
// 观察者接口
interface Observer {
void update(double temperature, double humidity, double pressure);
}
// 具体观察者
class CurrentConditionsDisplay implements Observer {
private double temperature;
private double humidity;
private double pressure;
public void update(double temperature, double humidity, double pressure) {
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
display();
}
public void display() {
System.out.println("Current conditions: " + temperature + "F degrees, " + humidity + "% humidity, " + pressure + " pressure");
}
}
// 主题接口
interface Subject {
void registerObserver(Observer o);
void removeObserver(Observer o);
void notifyObservers();
}
// 具体主题
class WeatherStation implements Subject {
private List<Observer> observers;
private double temperature;
private double humidity;
private double pressure;
public WeatherStation() {
observers = new ArrayList<>();
}
public void registerObserver(Observer o) {
observers.add(o);
}
public void removeObserver(Observer o) {
observers.remove(o);
}
public void notifyObservers() {
for (Observer observer : observers) {
observer.update(temperature, humidity, pressure);
}
}
public void setMeasurements(double temperature, double humidity, double pressure) {
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
notifyObservers();
}
}
// 客户端代码
public class Client {
public static void main(String[] args) {
WeatherStation weatherStation = new WeatherStation();
CurrentConditionsDisplay display = new CurrentConditionsDisplay();
weatherStation.registerObserver(display);
weatherStation.setMeasurements(25, 60, 1013);
}
}
设计模式的应用需要根据具体的项目需求和场景来选择合适的模式。同时,合理使用设计模式还需要遵循一些基本原则,如单一职责原则、开闭原则、依赖倒置原则等。
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