在PHP中,使用Netty实现心跳机制需要以下几个步骤:
use io.netty.channel.ChannelInitializer;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.timeout.IdleStateHandler;
class MyChannelInitializer extends ChannelInitializer<SocketChannel> {
@Override
protected void initChannel(SocketChannel ch) {
// 添加心跳处理器
ch.pipeline().addLast(new IdleStateHandler(0, 0, 30)); // 30秒发送一次心跳包
ch.pipeline().addLast(new HeartbeatHandler());
}
}
ChannelInboundHandlerAdapter
。在这个类中,我们将处理心跳事件。use io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleStateEvent;
class HeartbeatHandler extends ChannelInboundHandlerAdapter {
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) {
if (evt instanceof IdleStateEvent) {
IdleStateEvent event = (IdleStateEvent) evt;
switch (event.state()) {
case WRITER_IDLE:
// 写空闲,客户端可能已经断开连接
System.out.println("Writer idle, possible disconnection");
break;
case READER_IDLE:
// 读空闲,客户端可能已经断开连接
System.out.println("Reader idle, possible disconnection");
break;
case ALL_IDLE:
// 读写空闲,触发心跳超时事件
System.out.println("All idle, trigger heartbeat timeout");
break;
}
} else {
super.userEventTriggered(ctx, evt);
}
}
}
ServerBootstrap
和ClientBootstrap
实例,并将MyChannelInitializer
添加到它们的pipeline中。服务器端:
use io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
public class Server {
public static void main(String[] args) throws InterruptedException {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap serverBootstrap = new ServerBootstrap();
serverBootstrap.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new MyChannelInitializer())
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture channelFuture = serverBootstrap.bind(8080).sync();
channelFuture.channel().closeFuture().sync();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
}
客户端:
use io.netty.bootstrap.ClientBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
public class Client {
public static void main(String[] args) throws InterruptedException {
EventLoopGroup group = new NioEventLoopGroup();
try {
ClientBootstrap clientBootstrap = new ClientBootstrap();
clientBootstrap.group(group)
.channel(NioSocketChannel.class)
.handler(new MyChannelInitializer())
.option(ChannelOption.SO_KEEPALIVE, true);
ChannelFuture channelFuture = clientBootstrap.connect("localhost", 8080).sync();
channelFuture.channel().closeFuture().sync();
} finally {
group.shutdownGracefully();
}
}
}
现在,服务器和客户端之间的连接将使用心跳机制来检测空闲连接,并在连接空闲超过30秒时触发心跳超时事件。你可以根据需要调整心跳间隔和超时时间。