在Ubuntu上进行C++网络编程,你可以遵循以下步骤:
首先,确保你的系统是最新的,并安装必要的开发工具和库。打开终端并输入以下命令:
sudo apt-get update
sudo apt-get install build-essential cmake
创建一个新的项目文件夹来存放你的源代码和构建文件:
mkdir cpp_networking_project
cd cpp_networking_project
在项目文件夹中创建两个源代码文件:server.cpp
和 client.cpp
。
server.cpp:
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
const int PORT = 8080;
const int BUFFER_SIZE = 1024;
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
char buffer[BUFFER_SIZE] = {0};
const char *message = "Hello from server!";
// 创建套接字
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cerr << "Socket creation failed" << std::endl;
return -1;
}
// 绑定套接字到端口8080
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
std::cerr << "Bind failed" << std::endl;
return -1;
}
// 监听端口
if (listen(server_fd, 3) < 0) {
std::cerr << "Listen failed" << std::endl;
return -1;
}
// 接受客户端连接
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) {
std::cerr << "Accept failed" << std::endl;
return -1;
}
// 读取客户端发送的数据
read(new_socket, buffer, BUFFER_SIZE);
std::cout << "Message from client: " << buffer << std::endl;
// 发送数据给客户端
send(new_socket, message, strlen(message), 0);
std::cout << "Hello message sent" << std::endl;
// 关闭套接字
close(new_socket);
close(server_fd);
return 0;
}
client.cpp:
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <string>
const std::string SERVER_IP = "127.0.0.1";
const int PORT = 8080;
const int BUFFER_SIZE = 1024;
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char buffer[BUFFER_SIZE] = {0};
const char *message = "Hello from client!";
// 创建套接字
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cerr << "Socket creation failed" << std::endl;
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// 将IP地址转换为二进制格式
if (inet_pton(AF_INET, SERVER_IP.c_str(), &serv_addr.sin_addr) <= 0) {
std::cerr << "Invalid address / Address not supported" << std::endl;
return -1;
}
// 连接到服务器
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
std::cerr << "Connection failed" << std::endl;
return -1;
}
// 向服务器发送消息
send(sock, message, strlen(message), 0);
// 从服务器接收消息
read(sock, buffer, BUFFER_SIZE);
std::cout << "Message from server: " << buffer << std::endl;
// 关闭套接字
close(sock);
return 0;
}
在项目文件夹中创建一个名为 CMakeLists.txt
的文件,用于配置项目:
cmake_minimum_required(VERSION 3.10)
project(cpp_networking_project)
set(CMAKE_CXX_STANDARD 14)
add_executable(server server.cpp)
add_executable(client client.cpp)
在项目文件夹中,运行以下命令来编译和运行项目:
mkdir build
cd build
cmake ..
make
./server & ./client
通过以上步骤,你应该能够在Ubuntu上使用C++进行基本的网络编程。你可以根据自己的需求修改代码,实现更复杂的功能。