ubuntu

Ubuntu C++网络编程怎样入门

小樊
46
2025-04-04 06:20:03
栏目: 编程语言

在Ubuntu上进行C++网络编程,你可以遵循以下步骤:

1. 安装必要的开发工具和库

首先,确保你的系统是最新的,并安装必要的开发工具和库。打开终端并输入以下命令:

sudo apt-get update
sudo apt-get install build-essential cmake

2. 创建项目文件夹

创建一个新的项目文件夹来存放你的源代码和构建文件:

mkdir cpp_networking_project
cd cpp_networking_project

3. 编写服务器和客户端代码

在项目文件夹中创建两个源代码文件:server.cppclient.cpp

server.cpp:

#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>

const int PORT = 8080;
const int BUFFER_SIZE = 1024;

int main() {
    int server_fd, new_socket;
    struct sockaddr_in address;
    int addrlen = sizeof(address);
    char buffer[BUFFER_SIZE] = {0};
    const char *message = "Hello from server!";

    // 创建套接字
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        std::cerr << "Socket creation failed" << std::endl;
        return -1;
    }

    // 绑定套接字到端口8080
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons(PORT);
    if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
        std::cerr << "Bind failed" << std::endl;
        return -1;
    }

    // 监听端口
    if (listen(server_fd, 3) < 0) {
        std::cerr << "Listen failed" << std::endl;
        return -1;
    }

    // 接受客户端连接
    if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) {
        std::cerr << "Accept failed" << std::endl;
        return -1;
    }

    // 读取客户端发送的数据
    read(new_socket, buffer, BUFFER_SIZE);
    std::cout << "Message from client: " << buffer << std::endl;

    // 发送数据给客户端
    send(new_socket, message, strlen(message), 0);
    std::cout << "Hello message sent" << std::endl;

    // 关闭套接字
    close(new_socket);
    close(server_fd);
    return 0;
}

client.cpp:

#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <string>

const std::string SERVER_IP = "127.0.0.1";
const int PORT = 8080;
const int BUFFER_SIZE = 1024;

int main() {
    int sock = 0;
    struct sockaddr_in serv_addr;
    char buffer[BUFFER_SIZE] = {0};
    const char *message = "Hello from client!";

    // 创建套接字
    if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        std::cerr << "Socket creation failed" << std::endl;
        return -1;
    }

    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(PORT);

    // 将IP地址转换为二进制格式
    if (inet_pton(AF_INET, SERVER_IP.c_str(), &serv_addr.sin_addr) <= 0) {
        std::cerr << "Invalid address / Address not supported" << std::endl;
        return -1;
    }

    // 连接到服务器
    if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
        std::cerr << "Connection failed" << std::endl;
        return -1;
    }

    // 向服务器发送消息
    send(sock, message, strlen(message), 0);

    // 从服务器接收消息
    read(sock, buffer, BUFFER_SIZE);
    std::cout << "Message from server: " << buffer << std::endl;

    // 关闭套接字
    close(sock);
    return 0;
}

4. 配置CMakeLists.txt

在项目文件夹中创建一个名为 CMakeLists.txt 的文件,用于配置项目:

cmake_minimum_required(VERSION 3.10)
project(cpp_networking_project)

set(CMAKE_CXX_STANDARD 14)

add_executable(server server.cpp)
add_executable(client client.cpp)

5. 编译和运行项目

在项目文件夹中,运行以下命令来编译和运行项目:

mkdir build
cd build
cmake ..
make
./server & ./client

6. 学习资源推荐

通过以上步骤,你应该能够在Ubuntu上使用C++进行基本的网络编程。你可以根据自己的需求修改代码,实现更复杂的功能。

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