在Linux下使用Golang进行网络编程,主要涉及到TCP、UDP和Unix Domain Socket等协议。以下是一些基本的示例和说明:
package main
import (
"bufio"
"fmt"
"net"
"os"
)
func main() {
listener, err := net.Listen("tcp", ":8080")
if err != nil {
fmt.Println("Error listening:", err.Error())
os.Exit(1)
}
defer listener.Close()
fmt.Println("Listening on :8080")
for {
conn, err := listener.Accept()
if err != nil {
fmt.Println("Error accepting:", err.Error())
continue
}
go handleRequest(conn)
}
}
func handleRequest(conn net.Conn) {
defer conn.Close()
reader := bufio.NewReader(conn)
message, err := reader.ReadString('\n')
if err != nil {
fmt.Println("Error reading:", err.Error())
return
}
fmt.Print("Received message: ", string(message))
conn.Write([]byte("Message received\n"))
}
package main
import (
"bufio"
"fmt"
"net"
"os"
)
func main() {
conn, err := net.Dial("tcp", "localhost:8080")
if err != nil {
fmt.Println("Error connecting:", err.Error())
os.Exit(1)
}
defer conn.Close()
fmt.Print("Enter message: ")
reader := bufio.NewReader(os.Stdin)
message, _ := reader.ReadString('\n')
_, err = conn.Write([]byte(message))
if err != nil {
fmt.Println("Error sending:", err.Error())
return
}
response, err := bufio.NewReader(conn).ReadString('\n')
if err != nil {
fmt.Println("Error receiving:", err.Error())
return
}
fmt.Print("Received response: ", response)
}
package main
import (
"fmt"
"net"
)
func main() {
address, err := net.ResolveUDPAddr("udp", ":8080")
if err != nil {
panic(err)
}
conn, err := net.ListenUDP("udp", address)
if err != nil {
panic(err)
}
defer conn.Close()
fmt.Println("Listening on :8080")
buffer := make([]byte, 1024)
for {
n, addr, err := conn.ReadFromUDP(buffer)
if err != nil {
fmt.Println("Error reading:", err.Error())
continue
}
fmt.Printf("Received message from %s: %s\n", addr.String(), string(buffer[:n]))
conn.WriteToUDP([]byte("Message received"), addr)
}
}
package main
import (
"fmt"
"net"
)
func main() {
address, err := net.ResolveUDPAddr("udp", "localhost:8080")
if err != nil {
panic(err)
}
conn, err := net.DialUDP("udp", nil, address)
if err != nil {
panic(err)
}
defer conn.Close()
message := "Hello, UDP server!"
_, err = conn.Write([]byte(message))
if err != nil {
fmt.Println("Error sending:", err.Error())
return
}
buffer := make([]byte, 1024)
n, _, err := conn.ReadFromUDP(buffer)
if err != nil {
fmt.Println("Error receiving:", err.Error())
return
}
fmt.Printf("Received response: %s\n", string(buffer[:n]))
}
package main
import (
"fmt"
"net"
"os"
)
func main() {
socketPath := "/tmp/uds.sock"
os.Remove(socketPath)
address, err := net.ResolveUnixAddr("unix", socketPath)
if err != nil {
panic(err)
}
conn, err := net.ListenUnix("unix", address)
if err != nil {
panic(err)
}
defer conn.Close()
fmt.Println("Listening on", socketPath)
for {
clientConn, err := conn.AcceptUnix()
if err != nil {
fmt.Println("Error accepting:", err.Error())
continue
}
go handleRequest(clientConn)
}
}
func handleRequest(conn *net.UnixConn) {
defer conn.Close()
buffer := make([]byte, 1024)
n, err := conn.Read(buffer)
if err != nil {
fmt.Println("Error reading:", err.Error())
return
}
fmt.Print("Received message: ", string(buffer[:n]))
conn.Write([]byte("Message received\n"))
}
package main
import (
"fmt"
"net"
"os"
)
func main() {
socketPath := "/tmp/uds.sock"
address, err := net.ResolveUnixAddr("unix", socketPath)
if err != nil {
panic(err)
}
conn, err := net.DialUnix("unix", nil, address)
if err != nil {
panic(err)
}
defer conn.Close()
message := "Hello, Unix Domain Socket server!"
_, err = conn.Write([]byte(message))
if err != nil {
fmt.Println("Error sending:", err.Error())
return
}
buffer := make([]byte, 1024)
n, err := conn.Read(buffer)
if err != nil {
fmt.Println("Error receiving:", err.Error())
return
}
fmt.Printf("Received response: %s\n", string(buffer[:n]))
}
这些示例展示了如何在Linux下使用Golang进行基本的网络编程。你可以根据需要扩展和修改这些示例以满足你的需求。