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小编给大家分享一下C语言怎么实现简易版flappy bird小游戏,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!
游戏界面如下:
首先,先画出整个小游戏实现的流程图,如下:
思路很简单,整个游戏界面是由一个大的char类型数组构成,更新数组的值然后不停的打印出来就形成了动态效果。
由上图看,大循环是保证游戏一直不断的进行下去,小循环是让小鸟的速度大于游戏界面里背景(由#构成的柱子)的速度(小鸟动四下柱子才动一下)。
下面是具体代码(水平有限大家多多见谅,但是效果还是有的!)
Bird.c文件
#include <stdio.h> #include <windows.h> #include "Interface.h" int main(void) { InitialInterface(); for(;;) { newinterface(); scoring();//过一个柱子计一次分,所以和柱子更新速度一致 for (int i = 0; i < 4; i++)//小鸟的速度是柱子的4倍 { birdmove(); draw(); Sleep(50); } } return 0; }
Interface.h文件
#ifndef INTERFACE_H #define INTERFACE_H #define M 20 #define N 36 void InitialInterface(void); void newinterface(void); void birdmove(void); void scoring(void); void draw(void); #endif
Interface.c文件
#include <stdio.h> #include <stdlib.h> #include<conio.h> #include "interface.h" char interf[M][N] = {{ 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32 }, { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32 }, { 38,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 }, { 32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, { 32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35,32,32,32,32,32,32,32,32,32,32,35,35 }, }; //初始界面矩阵,ASCII码中“ ”是32,“&”是38表示小鸟,“#”是35用来画柱子 int num = 0;//用于计数输出并排两列黑柱子同一位置 int black;//黑方块位置 int p= M/2 ;//小鸟初始位置 int score = 0;//分数 /*初始化界面*/ void InitialInterface(void) { printf("\n 作者:xhyang,博客地址:http://blog.csdn.net/weixin_39449570\n"); printf(" 按\"w\"使小鸟跳起来,别落地,顺利穿过尽可能多的柱子!\n"); for (int i = 0; i < M; i++) { printf(" "); for (int j = 0; j < N; j++) { printf("%c", interf[i][j]); } printf("\n"); } } /*更新界面各个柱子*/ void newinterface(void) { if (interf[0][1] == 35 && num==0)//当矩阵第二列为黑色方块时,计算出下一次黑柱子上半部分的位置 { black = 5 + rand() % 5; num = 2;//黑柱子是两列#组成,第二列与第一列位置一样,用num保证两列位置一致 } for (int i = 0; i < M; i++) { for (int j = 0; j < N - 1; j++) { interf[i][j] = interf[i][j + 1]; } if (interf[0][0] == 35 && (i < black || i>(black + 5)))//此时上面的第二列变成了第一列,更新下一个黑柱子,有了黑柱子上半部分位置+5即是下半部分的起始位置 { interf[i][N-1] = 35; } else { interf[i][N-1] = 32; } } if (num > 0) num--; } /*更新小鸟位置*/ void birdmove(void) { for (int a = 0; a < 3; a++) { if (a == 2 && p > 0)//减缓鸟的速度,使按键上跳速度是下落的4倍 { p = p + 1; } if (_kbhit()) { if (_getch() == 'w' || _getch() == 'W') { p = p - 3; } } } } /*计分*/ void scoring(void) { if (p > 20 || interf[p][0] == 35) { system("cls"); printf("\n\n 游戏结束!\n\n"); printf(" 最终得分:%d\n\n\n", score); system("pause"); } if (interf[0][0] == 35 && interf[0][1] == 32 ) score++; } /*重画界面*/ void draw(void) { system("cls"); printf("\n 作者:xhyang,博客地址:http://blog.csdn.net/weixin_39449570\n"); printf(" 按\"w\"使小鸟跳起来,别落地,顺利穿过尽可能多的柱子!\n"); for (int i = 0; i < M; i++) { printf(" "); for (int j = 0; j < N; j++) { if (i == p && j == 0 && interf[p][0] != 35) printf("%c", 38); else printf("%c", interf[i][j]); } printf("\n"); } printf(" 得分:%d \n", score); }
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