纯HTML5 Canvas实现的饼图

发布时间:2020-06-25 09:23:44 作者:gloomyfish
来源:网络 阅读:679

基本思路:

主要是利用HTML5 Canvas实现饼图绘制,绘制弧度的API主要是使用

context.arc与lineto两个API。

实现的功能有:

1. 支持标签Legend显示或者隐藏

2. 首次载入动画效果

3. 鼠标tooltip效果

4. 自定义饼图大小与是否添加文字

效果如下:

纯HTML5 Canvas实现的饼图

调用代码:

<html> <head> <meta http-equiv="X-UA-Compatible" content="chrome=IE8"> <script src="js/fishcomponent.js"></script> <script src="js/pie.js"></script> <title>My Demo 1</title> 	<script> 	window.onload = function() { 		var canvas = document.getElementById("pie_canvas"); 		var seriesData = [{name:"apples", value:150, color:"RGBA(255,0,0,1)"}, 		              {name:"orange", value:100, color:"RGBA(255,255,0,1)"}, 		              {name:"banana", value:80, color:"RGBA(255,0,255,1)"}, 		              {name:"peaches", value:60, color:"RGBA(0,255,255,1)"}, 		              {name:"strawberries", value:40, color:"RGBA(0,127,255,1)"}] 		var config = { 				width : 600,  				height: 400, 				series: seriesData, 				canvas: canvas, 				unit: "kg", 				title:"Fruit Sales",  				tooltips : { 					enable : true 				}, 				animation :{ 					enable: true 				}, 			    legend : { 			    	enable : true 			    }, 			    text : { 			    	enable: true 			    }, 		}; 		pieChart.initSettings(config); 		pieChart.render(); 	} 	</script> </head> <body> <h2>Pie Chart Demo</h2> <div id="my_container" style="width:600px; height:500px;"> 	<canvas id="pie_canvas"></canvas> </div> <div id="btn-group"> 	<button type="button" id="clear-button">Clear Plot</button> 	<button type="button" id="refresh-button">Draw Plot</button> </div> </body> </html>

饼图JS的代码:

var pieChart = {     width: 600,     height: 400,     series: [],     unit: "kg",     chartCanvas: null,     selectable : true,     title: "Pie Chart",     legend : {     	enable : true     },     edge : {     	width: 50,     	height: 50     },     animation: {     	enable: true,     	animCanvas : null,     	hh: 1, // trick is here!! for animation play     	pctx: null     },     tooltips: {     	enable: true,     	tooltipCanvas : null,     	ttContext: null,     	index: -1     },     circle : {     	cx: 0,     	cy: 0,     	radius: 0     	     },     text : {     	enable: false,     	content:[]     },          initSettings: function (config) {     	this.chartCanvas = config.canvas;     	this.chartCanvas.width = config.width;     	this.chartCanvas.height = config.height;         this.width = config.width;         this.height = config.height;         this.series = config.series;         this.title = config.title;         this.unit = config.unit;         if(config.tooltips != undefined) {         	this.tooltips.enable = config.tooltips.enable;        	         }         if(config.animation != undefined) {         	this.animation.enable = config.animation.enable;        	         }         if(config.legend != undefined) {         	this.legend.enable = config.legend.enable;        	         }         if(config.text != undefined) {         	this.text.enable = config.text.enable;         }     },          render : function() {     	// initialization circle     	this.circle.cx = this.width/2;     	this.circle.cy = this.height/2;     	this.circle.radius = Math.min(this.width/2, this.height/2) - Math.max(this.edge.width, this.edge.height);     	var ctx = null;     	if(this.animation.enable) {     		this.animation.animCanvas = document.createElement("canvas");         	this.animation.animCanvas.width = this.width;         	this.animation.animCanvas.height = this.height;         	ctx = this.animation.animCanvas.getContext("2d");     	} else {     		ctx = this.chartCanvas.getContext("2d");     		this.renderBorder(ctx);     	}     	     	if(this.circle.radius <= 0) {     		ctx.strokeText("Can not reader the chart, Circle is too small.");     		return;     	}     	     	// draw each arc according to data series      	var sum = 0;     	var nums = this.series.length;     	for(var i=0; i<nums; i++) {     		sum += this.series[i].value;     	}     	     	// draw title     	ctx.font = '18pt Calibri';     	ctx.fillText(this.title, this.width/2 - this.edge.width, 30);     	ctx.save();     	var deltaArc = 0;     	for(var i=0; i<nums; i++) {     		var precent = this.series[i].value/sum;     		this.renderPie(ctx, i, precent, deltaArc);     		deltaArc += 2*Math.PI * precent;     	}     	ctx.restore();     	     	// add blur shadow     	ctx.save();     	ctx.shadowColor = "black";     	ctx.shadowOffsetX = 0;     	ctx.shadowOffsetY = 0;     	ctx.shadowBlur = 10;     	ctx.beginPath();     	ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, 0, Math.PI * 2, false);     	ctx.closePath();     	ctx.lineWidth = 1;     	ctx.strokeStyle = "RGBA(127,127,127,1)";     	ctx.stroke();     	ctx.restore();     	     	// render legend     	ctx.save();     	this.renderLegend(ctx, sum);     	ctx.restore();     	     	// play animation     	if(this.animation.enable) {     		var parent = this;     		this.animation.pctx = this.chartCanvas.getContext("2d");     		this.renderBorder(this.animation.pctx);     		setTimeout(function() {parent.playAnimation(parent);}, 1000/20);   	    		     	}     },          showTooltips : function(loc, ctx) {     	if(!this.tooltips.enable) {     		return;     	}     	var dx = loc.x - this.width/2;     	var dy = loc.y - this.height/2;     	var dis = Math.floor(Math.sqrt(dx * dx + dy * dy));     	if(dis <= this.circle.radius) {     		// draw tool tip text     		var angle = Math.atan2(dy,dx);     		if(angle <= 0) {     			// if[-Math.PI, 0], make it[Math.PI, 2*Math.PI]     			angle = angle + 2*Math.PI;     		}     		         	var sum = 0;         	var nums = this.series.length;         	for(var s=0; s<nums; s++) {         		sum += this.series[s].value;         	}         	         	var deltaArc = 0;         	var index = 0;         	for(var i=0; i<nums; i++) {         		var precent = this.series[i].value/sum;         		deltaArc += 2*Math.PI * precent;         		if(angle<=deltaArc) {         			index = i;         			break;         		}         	}     		if(this.tooltips.tooltipCanvas == null) {     			this.tooltips.tooltipCanvas = document.createElement("canvas");     			this.tooltips.ttContext = this.tooltips.tooltipCanvas.getContext("2d");         		this.tooltips.tooltipCanvas.width = 150;         		this.tooltips.tooltipCanvas.height = 100;     		}      		     		// only draw once     		// if(index == this.tooltips.index){     		// 	return;     		// }     		this.clearTooltips(ctx);     		     		this.tooltips.index = index;     		var m_context = this.tooltips.ttContext;     		m_context.save();     		m_context.clearRect(0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);     		m_context.lineWidth = 2;     		m_context.strokeStyle = this.series[index].color;     		m_context.fillStyle="RGBA(255,255,255,0.7)";     		// m_context.strokeRect(2, 2, this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);     		// m_context.fillRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);     		m_context.roundRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4, 5, true, true); 			m_context.font="14px Arial"; 			m_context.fillStyle="RGBA(0,0,0,1)"; 			m_context.fillText("Index: " + (index + 1), 5, 20); 			m_context.fillText(this.series[index].name + ": " + this.series[index].value + this.unit, 5, 40); 			m_context.fillText(this.series[index].precent, 5, 60); 			m_context.restore(); 			 			// make tool-tip rectangle is always visible  			if((loc.x + this.tooltips.tooltipCanvas.width)> this.width) { 				loc.x = loc.x - this.tooltips.tooltipCanvas.width; 			} 			if((loc.y - this.tooltips.tooltipCanvas.height) <= 0) { 				loc.y = loc.y + this.tooltips.tooltipCanvas.height; 			} 			ctx.drawImage(this.tooltips.tooltipCanvas, 0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height,  					loc.x, loc.y-this.tooltips.tooltipCanvas.height, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);	     	} else {     		this.tooltips.index = -1;     		this.clearTooltips(ctx);     	}     },          clearTooltips : function(ctx) { 		ctx.clearRect(0,0,this.width, this.height); 		this.renderBorder(ctx); 		ctx.drawImage(this.animation.animCanvas, 0, 0, this.width, this.height, 0, 0, this.width, this.height);      },          renderBorder : function(ctx) { 		ctx.save(); 		ctx.fillStyle="white"; 		ctx.strokeStyle="black"; 		ctx.fillRect(0, 0, this.width, this.height); 		ctx.strokeRect(0, 0, this.width, this.height); 		ctx.restore();     },          renderPie : function(ctx, index, precent, deltaArc) {     	var endAngle = deltaArc + 2*Math.PI*precent;     	ctx.beginPath();     	ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, deltaArc, endAngle, false);     	ctx.moveTo(this.circle.cx, this.circle.cy);     	ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(deltaArc), this.circle.cy + this.circle.radius * Math.sin(deltaArc));     	ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(endAngle), this.circle.cy + this.circle.radius * Math.sin(endAngle));     	ctx.lineTo(this.circle.cx, this.circle.cy);     	ctx.closePath();     	ctx.fillStyle = this.series[index].color;     	ctx.fill();     	     	// render text content     	if(this.text.enable) {    		     		var halfEndAngle = deltaArc + Math.PI*precent;     		var hx = this.circle.cx + this.circle.radius * Math.cos(halfEndAngle);     		var hy = this.circle.cy + this.circle.radius * Math.sin(halfEndAngle);     		ctx.beginPath();     		ctx.moveTo(hx, hy);     		var linePos = (hx < this.circle.cx) ? (hx - this.edge.width) : (hx + this.edge.width);     		ctx.lineTo(linePos, hy);     		ctx.closePath();     		ctx.strokeStyle="black";     		ctx.stroke();     		var textPos = (hx < this.circle.cx) ? (hx - this.edge.width*2) : (hx + this.edge.width);     		precent = Math.round (precent*100) / 100;     		var size = this.text.content.length;     		var tipStr = (size > index) ? this.text.content[index] : this.series[index].name + ": " + (precent * 100).toFixed(0) + "%";     		ctx.font = '10pt Calibri';     		ctx.fillStyle="black";     		ctx.fillText(tipStr, textPos, hy);     	}     },          renderLegend : function(ctx, sum) {     	if(!this.legend.enable) return;     	var nums = this.series.length;     	ctx.font = '10pt Calibri';     	var pos = (this.width/2 > (this.circle.radius+50)) ? 50 : (this.circle.cx - this.circle.radius);     	for(var i=0; i<nums; i++) {     		var x = this.series[i].value/sum;     		x = Math.round (x*100) / 100;     		var tipStr =  this.series[i].name + ": " + (x * 100).toFixed(0) + "%";     		this.series[i].precent = tipStr;     		ctx.fillStyle = this.series[i].color;     		ctx.fillRect(pos - 40, 20*i+10, 10, 10);         	ctx.fillStyle = "black";     		ctx.fillText(tipStr, pos - 25, 20*i+20);     	}    	     },          playAnimation : function(parent) { 	     	if(parent.animation.hh < parent.height) {     		parent.animation.pctx.save();     		parent.animation.pctx.globalAlpha=0.5;     		parent.animation.pctx.clearRect(0,0,parent.width, parent.height);     		parent.renderBorder(parent.animation.pctx);     		parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, this.animation.hh, 0, 0, parent.width, this.animation.hh);     		parent.animation.hh = parent.animation.hh + 10;     		parent.animation.pctx.restore();    	    		     		setTimeout(function() {parent.playAnimation(parent);}, 1000/20);      	} else {     		parent.animation.pctx.clearRect(0,0,parent.width, parent.height);     		parent.renderBorder(parent.animation.pctx);     		parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, parent.height, 0, 0, parent.width, parent.height);     		     		// enable tool-tip functionality         	if(parent.animation.enable && parent.legend.enable) {         		parent.chartCanvas.addEventListener('mousemove', function(event) {     	    		var x = event.pageX;     	    		var y = event.pageY;     	    		var canvas = event.target;     	    		var bbox = canvas.getBoundingClientRect();     	    		var loc = { x: x - bbox.left * (canvas.width  / bbox.width),     	    				y: y - bbox.top  * (canvas.height / bbox.height)};     	    		     	    		parent.showTooltips(loc, (parent.animation.enable ? parent.animation.pctx : ctx));     	        }, false);         	}     	}     },      };
源代码可以直接使用

推荐阅读:
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