HTML 5中怎么实现缓冲效果

发布时间:2021-07-22 14:12:45 作者:Leah
来源:亿速云 阅读:182

这篇文章将为大家详细讲解有关HTML 5中怎么实现缓冲效果,文章内容质量较高,因此小编分享给大家做个参考,希望大家阅读完这篇文章后对相关知识有一定的了解。

这里是案例的演示代码:

<!doctype html>   <html>     <head>      <meta http-equiv="content-type" content="GBK"/>      <title>loading</title>      <script type="text/javascript">       function loading(canvas,options){         this.canvas = canvas;         if(options){           this.radius = options.radius||12;           this.circleLineWidth = options.circleLineWidth||4;           this.circleColor = options.circleColor||'lightgray';           this.dotColor = options.dotColor||'gray';         }else{           this.radius = 12;           this.circelLineWidth = 4;           this.circleColor = 'lightgray';           this.dotColor = 'gray';         }       }       loading.prototype = {         show:function (){           var canvas = this.canvas;           if(!canvas.getContext)return;           if(canvas.__loading)return;           canvas.__loading = this;           var ctx = canvas.getContext('2d');           var radius = this.radius;           var rotators = [{angle:0,radius:1.5},{angle:3/radius,radius:2},{angle:7/radius,radius:2.5},{angle:12/radius,radius:3}];           var me = this;           canvas.loadingInterval = setInterval(function(){             ctx.clearRect(0,0,canvas.width,canvas.height);             var lineWidth = me.circleLineWidth;             var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};             ctx.beginPath();             ctx.lineWidth = lineWidth;             ctx.strokeStyle = me.circleColor;             ctx.arc(center.x,center.y,radius,0,Math.PI*2);             ctx.closePath();             ctx.stroke();             for(var i=0;i<rotators.length;i++){               var rotatorAngle = rotators[i].currentAngle||rotators[i].angle;               //在圆圈上面画小圆               var rotatorCenter = {x:center.x-(radius)*Math.cos(rotatorAngle) ,y:center.y-(radius)*Math.sin(rotatorAngle)};               var rotatorRadius = rotators[i].radius;               ctx.beginPath();               ctx.fillStyle = me.dotColor;               ctx.arc(rotatorCenter.x,rotatorCenter.y,rotatorRadius,0,Math.PI*2);               ctx.closePath();               ctx.fill();               rotators[i].currentAngle = rotatorAngle+4/radius;             }           },50);         },         hide:function(){           var canvas = this.canvas;           canvas.__loading = false;           if(canvas.loadingInterval){             window.clearInterval(canvas.loadingInterval);           }           var ctx = canvas.getContext('2d');           if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);         }       };       </script>     </head>     <body>       <canvas id="canvas" width="300" height="100" style="border:1px solid #69c"></canvas>       <p>       <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>       <input type="button" onclick="loadingObj.show()" value="showLoading"/>   </style>       <p>       <script>       var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});       loadingObj.show();       </script>     </body>   </html>

第二个较为简单,在一个圆环上有一个相同圆心相同半径的圆弧在不停的转动。画图的步骤是首先画一个圆环,然后画一个不同颜色相同圆心半径的圆弧,在每次刷新画布时改变圆弧的起始角度。

这里是案例的演示代码:

<!doctype html>   <html>   <head>     <meta http-equiv="content-type" content="text/html;charset=gbk"/>     <title>loading</title>     <script>      /*       html5 loading 控件       作者:玉开 博客:http://www.cnblogs.com/yukaizhao/       发布或使用此控件,请保留作者声明       */       function loading(canvas,options){         this.canvas = canvas;         if(options){           this.radius = options.radius||12;           this.circleLineWidth = options.circleLineWidth||4;           this.circleColor = options.circleColor||'lightgray';           this.moveArcColor = options.moveArcColor||'gray';         }else{           this.radius = 12;           this.circelLineWidth = 4;           this.circleColor = 'lightgray';           this.moveArcColor = 'gray';         }       }       loading.prototype = {         show:function (){           var canvas = this.canvas;           if(!canvas.getContext)return;           if(canvas.__loading)return;           canvas.__loading = this;           var ctx = canvas.getContext('2d');           var radius = this.radius;           var me = this;           var rotatorAngle = Math.PI*1.5;           var step = Math.PI/6;           canvas.loadingInterval = setInterval(function(){             ctx.clearRect(0,0,canvas.width,canvas.height);             var lineWidth = me.circleLineWidth;             var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};             ctx.beginPath();             ctx.lineWidth = lineWidth;             ctx.strokeStyle = me.circleColor;             ctx.arc(center.x,center.y,radius,0,Math.PI*2);             ctx.closePath();             ctx.stroke();             //在圆圈上面画小圆             ctx.beginPath();             ctx.strokeStyle = me.moveArcColor;             ctx.arc(center.x,center.y,radius,rotatorAngle,rotatorAngle+Math.PI*.45);             ctx.stroke();             rotatorAngle+=step;           },50);         },         hide:function(){           var canvas = this.canvas;           canvas.__loading = false;           if(canvas.loadingInterval){             window.clearInterval(canvas.loadingInterval);           }           var ctx = canvas.getContext('2d');           if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);         }       };       </script>     </head>     <body>       <canvas id="canvas" width="300" height="100" style="border:1px solid #69c">您的浏览器不支持html5哟</canvas>       <p>       <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>       <input type="button" onclick="loadingObj.show()" value="showLoading"/>       </p>       <script>       var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});       loadingObj.show();       </script>     </body>   </html>

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