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小编给大家分享一下Android如何使用裸眼3D效果View控件,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!
描述:这是一个裸眼3D效果的控件View。
控件效果如下:
实现功能:
实现三层图片叠加效果(裸眼3D效果)
可设置每层图片移动速率
可设置每层图片移动的限制度数
可直接设置图片或引入图片
设计核心:
主要的设计核心是依赖于传感器对手机晃动的监听(重力感应监听器),对每层图片进行不同的移动,实现仿3D效果。
核心代码:
SensorLayout 用以监听传感器
import android.content.Context; import android.content.res.TypedArray; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.util.AttributeSet; import android.widget.FrameLayout; import android.widget.Scroller; import androidx.annotation.IntDef; import androidx.annotation.NonNull; import androidx.annotation.Nullable; import com.ui.design.R; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * 传感器监听 * author tangxianfeng * created 2021.8.15 **/ public class SensorLayout extends FrameLayout implements SensorEventListener { private final SensorManager mSensorManager; private float[] mAccelerateValues; private float[] mMagneticValues; private final Scroller mScroller; private double mDegreeYMin = -50;//最小偏移度数 Y private double mDegreeYMax = 50;//最大偏移度数 Y private double mDegreeXMin = -50;//最小偏移度数 X private double mDegreeXMax = 50;//最大偏移度数 X private static final double MOVE_DISTANCE_X = 50;//X轴移动偏移量 实际偏移为MOVE_DISTANCE_X*acclerateratio private static final double MOVE_DISTANCE_Y = 50;//Y轴移动偏移量 实际偏移为MOVE_DISTANCE_Y*acclerateratio private float acclerateratio = 1;//偏移加速的倍率 可以通过设置此倍率改变偏移速度 private final float[] values = new float[3];//包含 x,y,z的偏移量 private final float[] Sensororientation = new float[9];//旋转矩阵 public SensorLayout(@NonNull Context context) { this(context, null); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mScroller = new Scroller(context); if (attrs != null) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.SensorLayoutStyle); acclerateratio = typedArray.getFloat(R.styleable.SensorLayoutStyle_AccelerateRatio, 1); } mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE); if (mSensorManager != null) { Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // 地磁场传感器 Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME); } } @Override public void onSensorChanged(SensorEvent event) { if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { mAccelerateValues = event.values; } if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) { mMagneticValues = event.values; } if (mMagneticValues != null && mAccelerateValues != null) SensorManager.getRotationMatrix(Sensororientation, null, mAccelerateValues, mMagneticValues); SensorManager.getOrientation(Sensororientation, values); // x轴的偏转角度 double degreeX = (float) Math.toDegrees(values[1]); // y轴的偏转角度 double degreeY = (float) Math.toDegrees(values[2]); int scrollX = mScroller.getFinalX(); int scrollY = mScroller.getFinalY(); if (degreeY <= 0 && degreeY > mDegreeYMin) { scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * MOVE_DISTANCE_X * acclerateratio); } else if (degreeY > 0 && degreeY < mDegreeYMax) { scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * MOVE_DISTANCE_X * acclerateratio); } if (degreeX <= 0 && degreeX > mDegreeXMin) { scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * MOVE_DISTANCE_Y * acclerateratio); } else if (degreeX > 0 && degreeX < mDegreeXMax) { scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * MOVE_DISTANCE_Y * acclerateratio); } smoothScroll(scrollX, scrollY); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } //移动 public void smoothScroll(int destX, int destY) { int scrollY = getScrollY(); int delta = destY - scrollY; mScroller.startScroll(destX, scrollY, 0, delta, 200); invalidate(); } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } } //解绑监听 public void unregister() { mSensorManager.unregisterListener(this); } public void setDegree(double degreeYMin,double degreeYMax,double degreeXMin,double degreeXMax) { mDegreeYMin = degreeYMin; mDegreeYMax=degreeYMax; degreeXMax=degreeYMax; degreeXMin=degreeXMin; } public void setAcclerateratio(float acclerateratio) { this.acclerateratio = acclerateratio; } @IntDef({DIRECTION_LEFT, DIRECTION_RIGHT}) @Retention(RetentionPolicy.SOURCE) @Target(ElementType.PARAMETER) public @interface ADirection { } public static final int DIRECTION_LEFT = 1; public static final int DIRECTION_RIGHT = -1; }
Sensor3DView 三层视图封装
import android.content.Context; import android.content.res.TypedArray; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.View; import android.widget.ImageView; import android.widget.LinearLayout; import androidx.annotation.Nullable; import com.bumptech.glide.Glide; import com.ui.design.R; /** * author tangxianfeng * created 2021.8.15 **/ public class Sensor3DView extends LinearLayout { private SensorLayout sensorforeground;//最上层传感器View private SensorLayout sensorbackground;//最底层传感器View private SensorLayout sensormid;//中间层传感器View private ImageView foregroundimg;//最上层图片 private ImageView backgroundimg;//底层图片 private ImageView midimg;//中间层图片 private Context mContext; public Sensor3DView(Context context) { super(context); this.mContext = context; } public Sensor3DView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); View inflate = LayoutInflater.from(getContext()).inflate(R.layout.sensor3d_item, this); this.mContext = context; initView(inflate); if (attrs != null) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.Sensor3DViewStyle); float forgroundacclerateratio = typedArray.getFloat(R.styleable.Sensor3DViewStyle_foregroundAccelerateRatio, 1); float backgroundacclerateratio = typedArray.getFloat(R.styleable.Sensor3DViewStyle_backgroundAccelerateRatio, 1); float midacclerateratio = typedArray.getFloat(R.styleable.Sensor3DViewStyle_midAccelerateRatio, 1); setAllImg(typedArray.getResourceId(R.styleable.Sensor3DViewStyle_backgrounddrawable,1),typedArray.getResourceId(R.styleable.Sensor3DViewStyle_middrawable,1),typedArray.getResourceId(R.styleable.Sensor3DViewStyle_foregrounddrawable,1)); setAllratio(backgroundacclerateratio, midacclerateratio, forgroundacclerateratio); } } private void initView(View inflate) { sensorforeground = inflate.findViewById(R.id.sensorforeground); sensorbackground = inflate.findViewById(R.id.sensorbackground); sensormid = inflate.findViewById(R.id.sensormid); midimg = inflate.findViewById(R.id.midimg); backgroundimg = inflate.findViewById(R.id.backgroundimg); foregroundimg = inflate.findViewById(R.id.foregroundimg); } //加载三张图片 public void setAllImg(Object backgroundurl, Object midurl, Object foregroundurl) { Glide.with(mContext).load(backgroundurl).into(backgroundimg); Glide.with(mContext).load(midurl).into(midimg); Glide.with(mContext).load(foregroundurl).into(foregroundimg); } //设置移动速度 public void setAllratio(float backgroundratio, float midratio, float foregroundratio) { sensorbackground.setAcclerateratio(backgroundratio); sensormid.setAcclerateratio(midratio); sensorforeground.setAcclerateratio(foregroundratio); } //设置限制角度 public void setDegree(float MinX,float MinY,float MaxX,float MaxY,View3DLayer layer){ if (MinX>=MaxX||MinY>=MaxY){ return; } switch (layer){ case all: setDegree(MinY,MaxY,MinX,MaxX,sensorforeground); setDegree(MinY,MaxY,MinX,MaxX,sensormid); setDegree(MinY,MaxY,MinX,MaxX,sensorbackground); break; case mid: setDegree(MinY,MaxY,MinX,MaxX,sensormid); break; case background: setDegree(MinY,MaxY,MinX,MaxX,sensorbackground); break; case foreground: setDegree(MinY,MaxY,MinX,MaxX,sensorforeground); break; } } //sensorLayout 设置限制角度 private void setDegree(float MinY,float MaxY,float MinX,float MaxX,SensorLayout sensorLayout){ sensorLayout.setDegree(MinY,MaxY,MinX,MaxX); } @Override public void destroyDrawingCache() { super.destroyDrawingCache(); sensorbackground.unregister(); sensormid.unregister(); sensorforeground.unregister(); } public enum View3DLayer{ foreground, background, mid, all } }
styles.xml
<!--3D裸眼效果--> <declare-styleable name="SensorLayoutStyle"> <attr name="AccelerateRatio" format="float" /> </declare-styleable> <!--3D裸眼效果集合View--> <declare-styleable name="Sensor3DViewStyle"> <attr name="foregroundAccelerateRatio" format="float" /> <attr name="backgroundAccelerateRatio" format="float" /> <attr name="midAccelerateRatio" format="float" /> <attr name="foregrounddrawable" format="reference" /> <attr name="backgrounddrawable" format="reference" /> <attr name="middrawable" format="reference" /> </declare-styleable>
使用示例:
直接引用到layout文件中便可,或者可通过代码设置其他属性。
<com.ui.design.view.sensor3D.view.Sensor3DView android:id="@+id/sensor3Dview" android:layout_width="match_parent" android:layout_height="200dp" android:layout_centerInParent="true" app:foregrounddrawable="@drawable/forground3d" app:backgrounddrawable="@drawable/background3d" app:middrawable="@drawable/mid3d" app:foregroundAccelerateRatio="4.0" app:backgroundAccelerateRatio="-2.0" app:midAccelerateRatio="1.0"/>
以上是“Android如何使用裸眼3D效果View控件”这篇文章的所有内容,感谢各位的阅读!相信大家都有了一定的了解,希望分享的内容对大家有所帮助,如果还想学习更多知识,欢迎关注亿速云行业资讯频道!
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