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这篇文章将为大家详细讲解有关Android中自定义view中事件分发机制与处理的示例分析,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。
事件只有一个,多个人想要处理,处理的对象不是我们想给的对象就是事件冲突。
如上图,RecyclerView 的父布局是ViewPager,左右滑动时没问题,上下滑动时RecyclerView好像没收到滑动事件一样,无法达到我们预期的效果。我们的触摸被封装成MotionEvent事件传递,在多个层级中它是如何传递的呢?又是根据什么来确定哪个view处理这个事件的呢,咱们抽丝剥茧一步步揭开她的面纱!
追溯本源,寻找事件分发的开始。
当一个点击操作发生时,事件最先传递给当前的Activity,由Activity的dispatchTouchEvent进行分发
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }
这里的getWindow返回的window类只有一个实现,PhoneWindow
private DecorView mDecor public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }
我们继续看 DecorView的superDispatchTouchEvent方法实现
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); }
DecorView 继承于 ViewGroup。此时应该理解了,Activity 的 事件分发交给了 DecorView 处理,而 DecorView 又是什么
DecorView是activity窗口的根视图,是一个FrameLayout,DecorView内部又分为两部分,一部分是ActionBar,另一部分是ContentParent,即activity在setContentView对应的布局。如此一来,事件分发从系统层面开始向我们写的布局分发事件!
事件分发是一个递归的过程,主要涉及三个函数
dispatchTouchEvent
onInterceptTouchEvent
onTouchEvent
三者关系
public boolean dispatchTouchEvent(MotionEvent ev){ boolean result = false; if(onInterceptTouchEvent(ev)){ // 如果拦截则交给自己的 onTouchEvent 处理事件 result = onTouchEvent(ev); }else{ // 如果不拦截,交给子布局分发,这是个层层递归过程 result = chlid.dispatchTouchEvent(ev); } return result; }
直接撸源码是一件很痛苦的事情,多种可能的发生让源码可读性很差。下面我们会从某一种特定逻辑下分析,这样会清晰很多。每次只分析一种情境!
父布局拦截我们分两步,ACTION_DOWN、ACTION_MOVE
进入 ViewGroup 的 dispatchTouchEvent 方法内
if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); }
因为是 ACTION_DOWN 事件,先清空状态,一个是TouchTarget的状态,一个是 mGroupFlags。这个用不到继续走
// Check for interception. final boolean intercepted; // 因为是第一次过来 mFirstTouchTarget = null ,且是 ACTION_DOWN 事件,走入 if 内 if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { // 咱们走的是父布局拦截事件,子布局用尚方宝剑,disallowIntercept =false final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { // 咱们在这拦截, intercepted = true intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
代码注释的比较全,这边主要是判断本view是否拦截,如果拦截 intercepted = true 。所以后面的遍历子view分发都进不去
// intercepted = true , 进不去 if (!canceled && !intercepted) { // 这是一个遍历子 view 接盘的故事 for (int i = childrenCount - 1; i >= 0; i--) { } }
一直往下走
// Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); }
符合这个条件,深入 dispatchTransformedTouchEvent 函数,第三个参数是 null
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; if (child == null) { // ===== 执行位置 ==== handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } }
第三个参数传的是 null ,即 child = null 。调用 super 的 dispatchTouchEvent 。ViewGroup 的 super 即是 View。
handled = View.dispatchTouchEvent(event);
深入 View 的 dispatchTouchEvent 方法,主要处理逻辑是下面两段代码
ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; }
我们可以得出结论:onTouch 比 onTouchEvent 优先级高,如果onTouch 拦截事件则 onTouchEvent 无法接到事件。这也是为什么我们在onTouch方法返回true后onClick事件失效的原因。onTouchEvent 的逻辑比较简单,此处不做分析
这里要说明一点,事件分发机制的分发其实有两种含义。一是事件在不同view之间的分发,父布局到子布局的分发;二是事件在view中对不同监听的分发,onTouch、onClick、onLongClick 在分发时也是有顺序的。
到这里父布局拦截的DOWN事件算结束了,下面是MOVE事件,继DOWN后的滑动,这是个连续的过程
手指点击后开始滑动,继续分发move事件
final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
actionMasked = ACTION_MOVE
,mFirstTouchTarget = null
,直接走 else 模块,即 intercepted = true
。
// intercepted = true , 进不去 if (!canceled && !intercepted) { for (int i = childrenCount - 1; i >= 0; i--) { } }
同样的分发子view的模块我们依旧进不去
// Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); }
到这里就跟之前的逻辑完全一样了,至此父布局的拦截过程结束
总结:
ViewGroup 的 onTouchEvent 方法直接调用父类(View)的实现
父布局一旦拦截Down事件,后续的move事件都直接由父布局执行
这么分析的好处是咱们的状态是确定的,分析代码不会有太多可能性搞乱逻辑,下面是父布局不拦截的情况下事件分发
父布局不拦截,咱们按照正常流程走一遍,还是按上面那个思路,先 down 后 move
进入 GroupView 的 dispatchTouchEvent 方法后依旧西先是清空状态,然后判断当前布局是否拦截
final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
咱们的设定是不拦截,所以 intercepted = false。下面是遍历子view的代码
final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder); // 逆序拿到一个 child ,即从最上层的子view开始往内层遍历 final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex); // 判断触点的位置是否在view的范围之内或者view是否在播放动画,如果都不满足则直接遍历下一个 if (!child.canReceivePointerEvents()|| !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); // dispatchTransformedTouchEvent 函数是处理分发的函数,父布局处理用的也是这个 // 如果子view消费了事件则给标志位赋值,并 break 结束循环,如果没有消费则继续循环寻找分发 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { 注释1 // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); // 如果子view消费了事件则给 alreadyDispatchedToNewTouchTarget 和 mFirstTouchTarget 赋值 // 保存 child newTouchTarget = addTouchTarget(child, idBitsToAssign); 注释2 alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); }
分析上面干了啥
从最上层的子view开始往内层遍历
判断当前的view在位置上是否满足触点位置
调用 dispatchTransformedTouchEvent 判断是否子view消费了事件
如果消费了事件则记录 mFirstTouchTarget 和标志位,并跳出循环
如果没有没有消费事件则继续循环
注释1的逻辑 dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } // ===== 执行位置 ==== handled = child.dispatchTouchEvent(transformedEvent); } }
这次过来 child != null ,调用的是 child.dispatchTouchEvent(event) 。child 可能是View,也可能是 ViewGroup。如果是 ViewGroup 又是一个递归的过程 。层层的递归返回 handled 告诉父布局是否消费了事件!
再看注释2的逻辑
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) { final TouchTarget target = TouchTarget.obtain(child, pointerIdBits); // 此时 mFirstTouchTarget = null target.next = mFirstTouchTarget; mFirstTouchTarget = target; return target; }
给 mFirstTouchTarget 赋值,下次 move 事件过来时 mFirstTouchTarget 就是有值的了!!即
target.next = null
mFirstTouchTarget = newTouchTarget
保存 child 在 target 中
至此 ACTION_DOWN 事件结束
继上面点击后开始滑动
if (actionMasked == MotionEvent.ACTION_DOWN) { cancelAndClearTouchTargets(ev); resetTouchState(); }
move事件不会重置,继续走
if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)
记得down事件中给mFirstTouchTarget 赋过值嘛,虽然不是down事件依旧可以进入此方法。也就是说这里依旧会判断父布局是否要拦截子view,这里也是以后咱们处理事件冲突的重点。当前的逻辑是不拦截,所以 intercepted = false
if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE)
只有ACTION_DOWN事件才会进行分发,所以不会进入遍历子view的逻辑代码!MOVE事件不会分发事件!
// mFirstTouchTarget 有值,走else模块 if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; // alreadyDispatchedToNewTouchTarget 是 false if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { // 此处的结果是 false final boolean cancelChild = resetCancelNextUpFlag(target.child)|| intercepted; // 在这里被分发处理 child就是我们要分发的对象 if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } }
alreadyDispatchedToNewTouchTarget 在每次进来时都会重置为 false ,最后又会调用 dispatchTransformedTouchEvent 处理分发
if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } // 递归调用它来分发 handled = child.dispatchTouchEvent(transformedEvent); }
至此move事件也结束,做个总结
DOWN 事件是事件分发,寻找接盘的 child 并保存在 mFirstTouchTarget 中
MOVE 事件虽然不需要遍历寻找接盘的view,但还可以被ViewGroup拦截的(比如ViewPager包裹着RecyclerView,DOWN事件时被RecyclerView拦截,横向滑动时被抛弃,这时候ViewPager是可以拦截横向滑动接盘的)
滑动冲突解决方案有两种:内部拦截、外部拦截。顾名思义,内部拦截是在子View中写逻辑拦截,外部拦截则是从父布局下手解决问题
都以ViewPager包裹RecyclerView滑动冲突为例
public class BadViewPager extends ViewPager { private int mLastX, mLastY; public BadViewPager(@NonNull Context context) { super(context); } public BadViewPager(@NonNull Context context, @Nullable AttributeSet attrs) { super(context, attrs); } // 外部拦截法:父容器处理冲突 // 我想要把事件分发给谁就分发给谁 @Override public boolean onInterceptTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { mLastX = (int) event.getX(); mLastY = (int) event.getY(); break; } case MotionEvent.ACTION_MOVE: { int deltaX = x - mLastX; int deltaY = y - mLastY; if (Math.abs(deltaX) > Math.abs(deltaY)) { // 横向滑动时拦截 return true; } break; } case MotionEvent.ACTION_UP: { break; } default: break; } return super.onInterceptTouchEvent(event); } }
ViewPager 代码
public class BadViewPager extends ViewPager { private int mLastX, mLastY; public BadViewPager(@NonNull Context context) { super(context); } public BadViewPager(@NonNull Context context, @Nullable AttributeSet attrs) { super(context, attrs); } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN){ super.onInterceptTouchEvent(event); // 此处是重点 return false; } return true; } }
RecyclerView 代码
public class MyListView extends ListView { public MyListView(Context context) { super(context); } public MyListView(Context context, AttributeSet attrs) { super(context, attrs); } // 内部拦截法:子view处理事件冲突 private int mLastX, mLastY; @Override public boolean dispatchTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { getParent().requestDisallowInterceptTouchEvent(true); break; } case MotionEvent.ACTION_MOVE: { int deltaX = x - mLastX; int deltaY = y - mLastY; if (Math.abs(deltaX) > Math.abs(deltaY)) { getParent().requestDisallowInterceptTouchEvent(false); } break; } case MotionEvent.ACTION_UP: { break; } default: break; } mLastX = x; mLastY = y; return super.dispatchTouchEvent(event); } }
此处一定要注意,父布局在 ACTION_DOWN 时一定要返回false。原因如下:
当分发DOWN事件时,执行了 resetTouchState(); 函数
private void resetTouchState() { clearTouchTargets(); resetCancelNextUpFlag(this); mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; mNestedScrollAxes = SCROLL_AXIS_NONE; }
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT
在判断父布局拦截时
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; }
即 mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT & FLAG_DISALLOW_INTERCEPT != 0 ==》false
使用 if 语句永远是true,在这里ViewPager会拦截事件,所以RecyclerView无法上下滑动。所以内部拦截时要修改父布局的 onInterceptTouchEvent 函数!
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