JavaScript怎么实现烟花和福字特效

发布时间:2022-01-11 15:20:09 作者:iii
来源:亿速云 阅读:181
# JavaScript怎么实现烟花和福字特效

## 目录
1. [前言](#前言)
2. [基础技术准备](#基础技术准备)
3. [Canvas绘图基础](#canvas绘图基础)
4. [烟花特效实现](#烟花特效实现)
5. [福字特效实现](#福字特效实现)
6. [特效组合与交互](#特效组合与交互)
7. [性能优化](#性能优化)
8. [跨浏览器兼容](#跨浏览器兼容)
9. [完整代码示例](#完整代码示例)
10. [总结](#总结)

## 前言

春节是中国最重要的传统节日,网页中添加烟花和福字特效能有效营造节日氛围。本文将详细介绍如何使用原生JavaScript结合Canvas实现这两种特效,包含完整的技术实现细节和优化方案。

## 基础技术准备

### 开发环境搭建
```html
<!DOCTYPE html>
<html>
<head>
    <title>春节特效</title>
    <style>
        body { margin: 0; overflow: hidden; background: #000; }
        canvas { display: block; }
    </style>
</head>
<body>
    <canvas id="fireworks"></canvas>
    <script src="main.js"></script>
</body>
</html>

物理基础知识

Canvas绘图基础

核心API详解

const canvas = document.getElementById('fireworks');
const ctx = canvas.getContext('2d');

// 设置画布全屏
function resizeCanvas() {
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();

// 基本绘制示例
ctx.beginPath();
ctx.arc(100, 100, 5, 0, Math.PI*2);
ctx.fillStyle = '#ff0000';
ctx.fill();

动画循环实现

let lastTime = 0;
function animate(currentTime) {
    const deltaTime = currentTime - lastTime;
    lastTime = currentTime;
    
    ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    
    // 更新和绘制逻辑
    
    requestAnimationFrame(animate);
}
requestAnimationFrame(animate);

烟花特效实现

粒子系统设计

class Particle {
    constructor(x, y, color) {
        this.x = x;
        this.y = y;
        this.color = color;
        this.velocity = {
            x: (Math.random() - 0.5) * 8,
            y: (Math.random() - 0.5) * 8
        };
        this.alpha = 1;
        this.decay = Math.random() * 0.015 + 0.01;
        this.size = Math.random() * 3 + 1;
    }
    
    update() {
        this.velocity.y += 0.05; // 重力
        this.x += this.velocity.x;
        this.y += this.velocity.y;
        this.alpha -= this.decay;
    }
    
    draw() {
        ctx.save();
        ctx.globalAlpha = this.alpha;
        ctx.fillStyle = this.color;
        ctx.beginPath();
        ctx.arc(this.x, this.y, this.size, 0, Math.PI*2);
        ctx.fill();
        ctx.restore();
    }
}

烟花发射器实现

class Firework {
    constructor() {
        this.reset();
    }
    
    reset() {
        this.x = Math.random() * canvas.width;
        this.y = canvas.height;
        this.targetY = canvas.height * 0.2 + Math.random() * canvas.height * 0.3;
        this.speed = 3 + Math.random() * 2;
        this.angle = Math.PI/2 + (Math.random() - 0.5) * Math.PI/4;
        this.particles = [];
        this.exploded = false;
        this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
    }
    
    update() {
        if (!this.exploded) {
            this.x += Math.cos(this.angle) * this.speed;
            this.y -= Math.sin(this.angle) * this.speed;
            
            if (this.y <= this.targetY) {
                this.explode();
            }
        }
        
        // 更新粒子
        for (let i = this.particles.length - 1; i >= 0; i--) {
            this.particles[i].update();
            if (this.particles[i].alpha <= 0) {
                this.particles.splice(i, 1);
            }
        }
        
        if (this.exploded && this.particles.length === 0) {
            this.reset();
        }
    }
    
    explode() {
        this.exploded = true;
        const particleCount = 100 + Math.floor(Math.random() * 50);
        for (let i = 0; i < particleCount; i++) {
            this.particles.push(new Particle(this.x, this.y, this.color));
        }
    }
    
    draw() {
        if (!this.exploded) {
            ctx.beginPath();
            ctx.arc(this.x, this.y, 2, 0, Math.PI*2);
            ctx.fillStyle = this.color;
            ctx.fill();
        }
        
        this.particles.forEach(particle => particle.draw());
    }
}

福字特效实现

文字路径生成

function createFuCharacter() {
    const fuSize = Math.min(canvas.width, canvas.height) * 0.3;
    const centerX = canvas.width / 2;
    const centerY = canvas.height / 2;
    
    ctx.font = `bold ${fuSize}px "楷体", "STKaiti", serif`;
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    
    // 金色渐变
    const gradient = ctx.createLinearGradient(
        centerX - fuSize/2, centerY - fuSize/2,
        centerX + fuSize/2, centerY + fuSize/2
    );
    gradient.addColorStop(0, '#ffd700');
    gradient.addColorStop(1, '#ff4500');
    
    ctx.fillStyle = gradient;
    ctx.fillText('福', centerX, centerY);
    
    // 添加阴影效果
    ctx.shadowColor = 'rgba(255, 215, 0, 0.5)';
    ctx.shadowBlur = 20;
    ctx.shadowOffsetX = 0;
    ctx.shadowOffsetY = 0;
    ctx.fillText('福', centerX, centerY);
    ctx.shadowColor = 'transparent';
}

动画效果增强

class FuEffect {
    constructor() {
        this.particles = [];
        this.lastEmitTime = 0;
    }
    
    emitParticles() {
        const now = Date.now();
        if (now - this.lastEmitTime < 100) return;
        this.lastEmitTime = now;
        
        const fuSize = Math.min(canvas.width, canvas.height) * 0.3;
        const centerX = canvas.width / 2;
        const centerY = canvas.height / 2;
        
        for (let i = 0; i < 5; i++) {
            const angle = Math.random() * Math.PI * 2;
            const radius = Math.random() * fuSize * 0.4;
            const x = centerX + Math.cos(angle) * radius;
            const y = centerY + Math.sin(angle) * radius;
            
            this.particles.push({
                x, y,
                size: Math.random() * 4 + 2,
                color: `hsl(${40 + Math.random() * 20}, 100%, 50%)`,
                speed: Math.random() * 2 + 1,
                angle: angle + (Math.random() - 0.5) * Math.PI/4,
                life: 100 + Math.random() * 50
            });
        }
    }
    
    update() {
        this.emitParticles();
        
        for (let i = this.particles.length - 1; i >= 0; i--) {
            const p = this.particles[i];
            p.x += Math.cos(p.angle) * p.speed;
            p.y += Math.sin(p.angle) * p.speed;
            p.life--;
            
            if (p.life <= 0) {
                this.particles.splice(i, 1);
            }
        }
    }
    
    draw() {
        createFuCharacter();
        
        ctx.save();
        this.particles.forEach(p => {
            ctx.fillStyle = p.color;
            ctx.beginPath();
            ctx.arc(p.x, p.y, p.size, 0, Math.PI*2);
            ctx.fill();
        });
        ctx.restore();
    }
}

特效组合与交互

事件触发机制

const fireworks = [];
const fuEffect = new FuEffect();

// 自动发射烟花
setInterval(() => {
    if (fireworks.length < 5) {
        fireworks.push(new Firework());
    }
}, 800);

// 点击发射烟花
canvas.addEventListener('click', (e) => {
    for (let i = 0; i < 3; i++) {
        const firework = new Firework();
        firework.x = e.clientX;
        firework.y = canvas.height;
        firework.targetY = e.clientY;
        fireworks.push(firework);
    }
});

// 动画循环
function animate() {
    ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    
    fireworks.forEach(fw => {
        fw.update();
        fw.draw();
    });
    
    fuEffect.update();
    fuEffect.draw();
    
    requestAnimationFrame(animate);
}
animate();

性能优化

对象池技术

class ParticlePool {
    constructor() {
        this.pool = [];
        this.active = [];
    }
    
    get(x, y, color) {
        let particle;
        if (this.pool.length > 0) {
            particle = this.pool.pop();
            particle.x = x;
            particle.y = y;
            particle.color = color;
            particle.alpha = 1;
        } else {
            particle = new Particle(x, y, color);
        }
        this.active.push(particle);
        return particle;
    }
    
    release(particle) {
        const index = this.active.indexOf(particle);
        if (index > -1) {
            this.active.splice(index, 1);
            this.pool.push(particle);
        }
    }
}

离屏Canvas

const offscreenCanvas = document.createElement('canvas');
offscreenCanvas.width = 100;
offscreenCanvas.height = 100;
const offscreenCtx = offscreenCanvas.getContext('2d');

// 预渲染福字
offscreenCtx.font = 'bold 80px 楷体';
offscreenCtx.textAlign = 'center';
offscreenCtx.textBaseline = 'middle';
offscreenCtx.fillText('福', 50, 50);

// 使用时直接绘制
ctx.drawImage(offscreenCanvas, x, y, width, height);

跨浏览器兼容

前缀处理

const requestAnimationFrame = window.requestAnimationFrame || 
                            window.mozRequestAnimationFrame || 
                            window.webkitRequestAnimationFrame || 
                            window.msRequestAnimationFrame;

const cancelAnimationFrame = window.cancelAnimationFrame || 
                           window.mozCancelAnimationFrame;

移动端适配

// 触摸事件支持
canvas.addEventListener('touchstart', (e) => {
    e.preventDefault();
    const touch = e.touches[0];
    const mouseEvent = new MouseEvent('click', {
        clientX: touch.clientX,
        clientY: touch.clientY
    });
    canvas.dispatchEvent(mouseEvent);
}, false);

// 高DPI屏幕适配
function setupCanvas() {
    const dpr = window.devicePixelRatio || 1;
    const rect = canvas.getBoundingClientRect();
    canvas.width = rect.width * dpr;
    canvas.height = rect.height * dpr;
    ctx.scale(dpr, dpr);
    canvas.style.width = `${rect.width}px`;
    canvas.style.height = `${rect.height}px`;
}

完整代码示例

<!DOCTYPE html>
<html>
<head>
    <title>春节烟花福字特效</title>
    <style>
        body { margin: 0; overflow: hidden; background: #000; }
        canvas { display: block; width: 100%; height: 100%; }
    </style>
</head>
<body>
    <canvas id="fireworks"></canvas>
    <script>
        // 此处整合前文所有核心代码
        // 包含Firework、Particle、FuEffect等类
        // 以及初始化逻辑和事件监听
    </script>
</body>
</html>

总结

本文详细实现了: 1. 基于物理的粒子烟花系统 2. 传统书法福字的渲染与动画 3. 性能优化方案与跨平台适配

扩展方向: - WebGL实现3D烟花 - SVG版本兼容旧浏览器 - 加入音效增强体验

注意:实际实现时应根据需求调整参数,本文示例代码需要整合后才能运行完整效果。完整实现约需9000字,此处为精简核心代码展示。 “`

这篇文章提供了完整的实现方案,包含: 1. 物理模拟的烟花粒子系统 2. 传统书法福字的Canvas渲染 3. 性能优化技巧 4. 交互事件处理 5. 响应式设计

需要扩展的内容方向: - 添加WebGL实现对比 - 详细参数调优指南 - 不同风格福字实现 - 烟花音效同步方案 - 移动端特殊处理细节

如需扩展到9000字,可以增加: 1. 数学原理详细推导 2. 性能测试数据对比 3. 不同浏览器兼容方案 4. 完整代码注释 5. 实现过程中的调试技巧

推荐阅读:
  1. javascript实现3D烟花特效
  2. js模拟如何实现烟花特效

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