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这篇文章主要介绍了怎么用python实现打砖块小游戏的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇怎么用python实现打砖块小游戏文章都会有所收获,下面我们一起来看看吧。
开发益智的打砖块小游戏,你可以试一下能打几块
import pygame,sys,time,random from pygame.locals import * # from static_params import * #引入所有静态参数 from GameClass import * pygame.init() #初始化游戏 mainclock = pygame.time.Clock() #时钟设置 Exit =0 global Surface Surface = pygame.display.set_mode([WindowWidth,WindowHeight],0,32) #窗口设置 pygame.display.set_caption('打砖块游戏') #设置窗口标题 def BeforeGame(): StartImage = pygame.image.load('intro_Ball.png').convert_alpha() #开始图像的界面 button = Button(Surface,FontColor,TextLocation,'StartGame') flag = True while flag: for event in pygame.event.get(): if event.type ==QUIT: Exit = 1 pygame.quit() exit() if event.type == MOUSEBUTTONUP: if button.is_overed(): flag = False Surface.blit(StartImage,ImageLocation) button.ButtonBlit() pygame.display.update() mainclock.tick(100) def Gaming(): #设置一个暂停函数 def pause(): button = Button(Surface,FontColor,TextLocation,'Continue') Surface.fill((0,0,0)) flag = True while flag: for event in pygame.event.get(): if event.type ==QUIT: Exit = 1 pygame.quit() exit() if event.type == MOUSEBUTTONUP: if button.is_overed(): flag = False pygame.mouse.set_visible(True) button.ButtonBlit() pygame.display.update() mainclock.tick(100) Ball = ball(BallCenter,BallRadius,BallColor,BallSpeed,MoveAngle,Surface) paddle = Paddle(0,WindowHeight-PaddleHeight,PaddleWidth,PaddleHeight,PaddleColor,Surface) # 设置一个砖块类的矩阵 BrickMatrix = [[Brick(i,j,BrickWidth,BrickHeight,BrickHitNumber,BrickColor,Surface) for i in range(0,100,BrickWidth+3) if i+BrickWidth<640]\ for j in range(0,50,BrickHeight+2)] mouse_x,mouse_y = pygame.mouse.get_pos() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() if event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos #判断鼠标的位置 if event.type == KEYDOWN: #按下空格键暂停 if event.key == K_SPACE: pause() Surface.fill((0,0,0)) #设置鼠标为不可见状态 pygame.mouse.set_visible(False) #判断球的运动 #判断是否撞上了边界或者挡板 if Ball.center[1]+Ball.radius+paddle.height > WindowHeight: if Ball.center[0]>paddle.left and Ball.center[0]<paddle.left+paddle.width: Ball.rebound4() #判断是否装上了左边界 elif Ball.center[0]-Ball.radius<interval: Ball.rebound1() elif Ball.center[0]+Ball.radius>WindowWidth-interval: Ball.rebound2() #判断是否撞上了上边界 elif Ball.center[1]-Ball.radius<interval: Ball.rebound3() for brickline in BrickMatrix: for brick in brickline: if brick.exist == 1: if brick.top >Ball.center[1] and brick.top-Ball.center[1]-Ball.radius<interval and Ball.speedy>0 and Ball.center[0]>brick.left and Ball.center[0]<brick.right: print(1,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) Ball.rebound4() brick.hitnumber =brick.hitnumber-1 if Ball.center[1]>brick.bottom and Ball.center[1]-Ball.radius-brick.bottom<interval and Ball.speedy<0 and Ball.center[0]>brick.left and Ball.center[0]<brick.right: print(2,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) Ball.rebound3() brick.hitnumber =brick.hitnumber-1 if Ball.center[0]< brick.left and brick.left-Ball.center[0]-Ball.radius<interval and Ball.speedx>0 and Ball.center[1]>brick.top and Ball.center[1]<brick.bottom: print(3,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) Ball.rebound2() brick.hitnumber =brick.hitnumber-1 if Ball.center[0]>brick.right and Ball.center[0]-Ball.radius-brick.right<interval and Ball.speedx<0 and Ball.center[1]>brick.top and Ball.center[1]<brick.bottom: print(4,Ball.center,brick.left,brick.right,brick.top,brick.bottom,Ball.radius) Ball.rebound1() brick.hitnumber =brick.hitnumber-1 if brick.hitnumber <= 0: brick.exist = 0 #所有的砖块都不存在了,则游戏胜利 if all([not any([brick.exist for brick in line]) for line in BrickMatrix] ): return 'Win' # print(brick.hitnumber,brick.exist) Ball.move() paddle.get_pos(mouse_x) if Ball.fall(): return 'Fail' #画出图形 for brickline in BrickMatrix: for brick in brickline: brick.draw() Ball.draw() paddle.draw() pygame.display.update() #每秒钟执行100次该代码,用来控制游戏循环频率 mainclock.tick(100) def AfterGame(text): result = pygame.font.SysFont('comicsansms',100).render(text,1,(0,255,0)) Surface.blit(result,ImageLocation) button1 = Button(Surface,FontColor,TextLocation,'PLAY IT AGAIN') button2 = Button(Surface,FontColor,TextLocation2,'QUIT') flag = True while flag: pygame.mouse.set_visible(True) for event in pygame.event.get(): if event.type == QUIT: Exit = 1 pygame.quit() exit() if event.type == MOUSEBUTTONUP: if button1.is_overed(): flag = False if button2.is_overed(): Exit = 1 pygame.quit() exit() button1.ButtonBlit() button2.ButtonBlit() pygame.display.update() mainclock.tick(100) def main(): #展示游戏开始前的信息 BeforeGame() print(Exit) #开始游戏循环 while not Exit: com=Gaming() AfterGame(com) if __name__ =='__main__': main()
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