ubuntu

Ubuntu上C++网络编程怎样实现

小樊
38
2025-12-03 08:45:03
栏目: 编程语言

在Ubuntu上进行C++网络编程,通常会使用套接字(sockets)API。套接字是网络通信的基础,它们允许不同计算机上的进程通过Internet协议(IP)进行通信。以下是一个简单的TCP服务器和客户端的示例,展示了如何在Ubuntu上使用C++进行网络编程。

步骤 1: 安装必要的库

在进行网络编程之前,确保你的系统上安装了必要的开发工具和库。你可以使用以下命令来安装:

sudo apt update
sudo apt install build-essential

步骤 2: 编写TCP服务器

创建一个名为tcp_server.cpp的文件,并添加以下代码:

#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>

int main() {
    int server_fd, new_socket;
    struct sockaddr_in address;
    int opt = 1;
    int addrlen = sizeof(address);
    char buffer[1024] = {0};
    const char* hello = "Hello from server";

    // Creating socket file descriptor
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
        perror("socket failed");
        exit(EXIT_FAILURE);
    }

    // Forcefully attaching socket to the port 8080
    if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
        perror("setsockopt");
        exit(EXIT_FAILURE);
    }

    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons(8080);

    // Bind the socket to the address
    if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }

    // Listen for connections
    if (listen(server_fd, 3) < 0) {
        perror("listen");
        exit(EXIT_FAILURE);
    }

    // Accept a connection
    if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) {
        perror("accept");
        exit(EXIT_FAILURE);
    }

    // Read data from the socket
    read(new_socket, buffer, 1024);
    std::cout << buffer << std::endl;

    // Send a response back to the client
    send(new_socket, hello, strlen(hello), 0);
    std::cout << "Hello message sent\n";

    // Close the socket
    close(new_socket);
    close(server_fd);

    return 0;
}

步骤 3: 编写TCP客户端

创建一个名为tcp_client.cpp的文件,并添加以下代码:

#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>

int main() {
    int sock = 0;
    struct sockaddr_in serv_addr;
    const char* hello = "Hello from client";
    char buffer[1024] = {0};

    // Create the socket
    if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        std::cout << "\n Socket creation error \n";
        return -1;
    }

    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(8080);

    // Convert IPv4 and IPv6 addresses from text to binary form
    if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
        std::cout << "\nInvalid address/ Address not supported \n";
        return -1;
    }

    // Connect to the server
    if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
        std::cout << "\nConnection Failed \n";
        return -1;
    }

    // Send a message to the server
    send(sock, hello, strlen(hello), 0);
    std::cout << "Hello message sent\n";

    // Read the server's response
    read(sock, buffer, 1024);
    std::cout << "Server: " << buffer << std::endl;

    // Close the socket
    close(sock);

    return 0;
}

步骤 4: 编译代码

使用g++编译服务器和客户端代码:

g++ -o tcp_server tcp_server.cpp
g++ -o tcp_client tcp_client.cpp

步骤 5: 运行服务器和客户端

首先,在一个终端窗口中运行服务器:

./tcp_server

然后,在另一个终端窗口中运行客户端:

./tcp_client

你应该会看到服务器接收到了客户端的消息,并且客户端收到了服务器的响应。

这只是一个非常基础的网络编程示例。在实际应用中,你可能需要处理多个客户端连接、更复杂的数据传输、错误处理、安全性等问题。此外,还有高级的网络库如Boost.Asio,它提供了更简洁的接口来处理网络通信。

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