在Ubuntu环境下进行C++网络编程,通常会使用套接字(socket)API。以下是一个简单的TCP服务器和客户端的示例,展示了如何在Ubuntu上使用C++进行网络编程。
首先,确保你已经安装了g++编译器和相关的库。如果没有安装,可以使用以下命令进行安装:
sudo apt update
sudo apt install g++
创建一个名为tcp_server.cpp的文件,并添加以下代码:
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define PORT 8080
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
const char* hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
read(new_socket, buffer, 1024);
std::cout << buffer << std::endl;
send(new_socket, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
close(new_socket);
close(server_fd);
return 0;
}
创建一个名为tcp_client.cpp的文件,并添加以下代码:
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8080
int main() {
struct sockaddr_in serv_addr;
int sock = 0;
const char* hello = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cout << "\nInvalid address/ Address not supported \n";
return -1;
}
if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
std::cout << "\nConnection Failed \n";
return -1;
}
send(sock, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
read(sock, buffer, 1024);
std::cout << "Server: " << buffer << std::endl;
close(sock);
return 0;
}
使用g++编译服务器和客户端代码:
g++ -o tcp_server tcp_server.cpp
g++ -o tcp_client tcp_client.cpp
运行服务器:
./tcp_server
在另一个终端运行客户端:
./tcp_client
你应该会看到服务器和客户端之间的通信。
如果你对UDP感兴趣,可以参考以下简单的UDP服务器和客户端示例。
#include <iostream>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define PORT 8080
int main() {
int sockfd;
struct sockaddr_in servaddr, cliaddr;
char buffer[1024] = {0};
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
return -1;
}
memset(&servaddr, 0, sizeof(servaddr));
memset(&cliaddr, 0, sizeof(cliaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(PORT);
bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr));
int n;
socklen_t len = sizeof(cliaddr);
n = recvfrom(sockfd, (char*)buffer, 1024, MSG_WAITALL, (struct sockaddr*)&cliaddr, &len);
buffer[n] = '\0';
std::cout << "Client message: " << buffer << std::endl;
sendto(sockfd, (const char*)buffer, strlen(buffer), MSG_CONFIRM, (const struct sockaddr*)&cliaddr, len);
close(sockfd);
return 0;
}
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define PORT 8080
int main() {
int sockfd;
struct sockaddr_in servaddr;
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
return -1;
}
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(PORT);
const char* hello = "Hello from UDP client";
sendto(sockfd, (const char*)hello, strlen(hello), MSG_CONFIRM, (const struct sockaddr*)&servaddr, sizeof(servaddr));
char buffer[1024] = {0};
int n = recvfrom(sockfd, (char*)buffer, 1024, MSG_WAITALL, (struct sockaddr*)&servaddr, NULL);
buffer[n] = '\0';
std::cout << "Server reply: " << buffer << std::endl;
close(sockfd);
return 0;
}
编译和运行UDP服务器和客户端的方法与TCP示例相同。
通过这些示例,你应该能够在Ubuntu环境下使用C++进行基本的网络编程。