在Ubuntu中使用C++进行网络编程,通常会涉及到使用套接字(sockets)API。以下是一个简单的例子,展示了如何在Ubuntu中使用C++创建一个TCP服务器和客户端。
首先,确保你的系统是最新的,并且安装了g++编译器:
sudo apt update
sudo apt upgrade
sudo apt install g++
创建一个名为tcp_server.cpp
的文件,并添加以下代码:
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
const char* hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
// Bind the socket to the address
if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// Listen for connections
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
// Accept a connection
if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
// Read data from the socket
read(new_socket, buffer, 1024);
std::cout << buffer << std::endl;
// Send a response back to the client
send(new_socket, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
// Close the socket
close(new_socket);
close(server_fd);
return 0;
}
在终端中,使用g++编译服务器代码:
g++ -o tcp_server tcp_server.cpp
在另一个终端窗口中,运行服务器:
./tcp_server
服务器将开始监听端口8080。
创建一个名为tcp_client.cpp
的文件,并添加以下代码:
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
const char* hello = "Hello from client";
char buffer[1024] = {0};
// Create the socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cout << "
Socket creation error
";
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cout << "
Invalid address/ Address not supported
";
return -1;
}
// Connect to the server
if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
std::cout << "
Connection Failed
";
return -1;
}
// Send a message to the server
send(sock, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
// Read the server's response
read(sock, buffer, 1024);
std::cout << "Server: " << buffer << std::endl;
// Close the socket
close(sock);
return 0;
}
在终端中,使用g++编译客户端代码:
g++ -o tcp_client tcp_client.cpp
在另一个终端窗口中,运行客户端:
./tcp_client
客户端将连接到服务器,发送一条消息,并打印出服务器的响应。
请注意,这个例子是非常基础的,没有错误处理和复杂的特性。在实际应用中,你需要添加更多的错误检查和处理逻辑,以及可能需要考虑多线程或异步I/O来处理多个客户端连接。此外,对于更高级的网络编程,你可能会使用像Boost.Asio这样的库,它提供了更高级的抽象和易用性。